Wait.

You've got a Source Engine license but don't even modify the engine? Can I
have it? I'm sick of the Source 2003 leak :(

2009/6/14 Garry Newman <[email protected]>

> I wouldn't mind this. But there's a lot of things I wouldn't mind
> increasing, like max edicts, and whatever causes the string table baseline
> overflow.
> Maybe I should bite the bullet and try to ship with my own engine binaries?
> I really don't want to, especially just to increase these variables.. but
> maybe it's the only way.
>
> garry
>
>
> On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]> wrote:
>
> > At the moment the maximum model precache limit in the engine is 1024,
> > whereas with soundprecache we can load up to 8192.
> >
> > If you try to load more than 1024 models into the engine(throughout the
> > entire game session) the server will crash.
> >
> > Games like Garry's Mod will crash regularly due to it's sandbox nature.
> > 1024
> > models is hardly enough.
> >
> > I suspect this is due to the server and client having statically sized
> > arrays rather than having dynamically expanding CUtlVectors or something.
> >
> > Please look into this,
> > Haza.
> >
> >
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> >
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-- 
Thanks,
- Saul.
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