Jan, We implemented head tracking with Intersense (and other) trackers. All of the code modifications were made to cl_dll\in_main.cpp which we interfaced to our own added CPP class (where the bulk of the tracking code is).
If you'd like, send me an email and I'll share our code. Steve On Sun, Jun 14, 2009 at 9:23 AM, Jan Frederick Eick<[email protected]> wrote: > Hi there! > > For an experiment we are trying to implement headtracking. I'm a bit > lost in the source right now. I read the tutorial about implementing a > 3rd person view. > This intent raises some questions. > > 1) the new "input device" (the tracking system) - is there a method > which gets called every frame in which we could fetch the data of the > tracking device? > > 2) where is the difference in "changing the position of the camera" and > "changing the position of the player"? > > I hope you guys get what I'm trying to express ;) > > Greets > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

