fuck this spam coder shitttttttttt get me off of it! ASAP!! > From: [email protected] > To: [email protected] > Date: Sun, 14 Jun 2009 10:59:45 -0400 > Subject: Re: [hlcoders] Implementing head tracking > > Probably because they're to lazy :P > > -------------------------------------------------- > From: "Garry Newman" <[email protected]> > Sent: Sunday, June 14, 2009 10:58 AM > To: "Discussion of Half-Life Programming" <[email protected]> > Subject: Re: [hlcoders] Implementing head tracking > > > Woah! Why do people buy TrackIR if it's that simple? > > garry > > > > On Sun, Jun 14, 2009 at 3:39 PM, Harry Jeffery < > > [email protected]> wrote: > > > >> http://www.youtube.com/watch?v=qWkpdtFZoBE > >> The code is on his site. > >> > >> 2009/6/14 Brent Lewis <[email protected]>: > >> > > >> > I assume you guys are talking about head tracking for that cool 3D > >> > effect > >> like (jump to about 2:30) : > >> > > >> > http://www.youtube.com/watch?v=Jd3-eiid-Uw > >> > > >> > I was pretty intrigued by that whole thing. I'm curious though - > >> > doesn't > >> it require making a skewed frustum? I wouldn't have guessed the engine > >> allowed that much control over the rendering. > >> > > >> > I hope it works well for you. Good luck! > >> > > >> >> Date: Sun, 14 Jun 2009 09:44:51 -0400 > >> >> From: [email protected] > >> >> To: [email protected] > >> >> Subject: Re: [hlcoders] Implementing head tracking > >> >> > >> >> To answer your specific questions: > >> >> > >> >> 1) We didn't find a place to just drop in our tracking device and have > >> >> it called every frame. We had to modify quite a few methods in > >> >> in_main.cpp to tell the engine to either use our tracker (if enabled) > >> >> or fall back to the mouse. Not a lot of code per se, just lots of > >> >> modification to exiting conditional statements. > >> >> > >> >> 2) When you position the player, you are moving the feet of the > >> >> player's model. You will have to figure out the transformation from > >> >> the feet to the eyes (based on the model's eye height) to figure out > >> >> how to put the "camera" where the tracker is. Also, changing the > >> >> player's orientation doesn't change the view orientation. We found > >> >> that we had to change the player's orientation (angles) as well as the > >> >> engine's **ViewAngles** to get the behavior we need. > >> >> > >> >> Steve > >> >> > >> >> > >> >> > >> >> On Sun, Jun 14, 2009 at 9:23 AM, Jan Frederick Eick<[email protected]> > >> wrote: > >> >> > Hi there! > >> >> > > >> >> > For an experiment we are trying to implement headtracking. I'm a bit > >> >> > lost in the source right now. I read the tutorial about implementing > >> >> > a > >> >> > 3rd person view. > >> >> > This intent raises some questions. > >> >> > > >> >> > 1) the new "input device" (the tracking system) - is there a method > >> >> > which gets called every frame in which we could fetch the data of > >> >> > the > >> >> > tracking device? > >> >> > > >> >> > 2) where is the difference in "changing the position of the camera" > >> and > >> >> > "changing the position of the player"? > >> >> > > >> >> > I hope you guys get what I'm trying to express ;) > >> >> > > >> >> > Greets > >> >> > > >> >> > _______________________________________________ > >> >> > To unsubscribe, edit your list preferences, or view the list > >> >> > archives, > >> please visit: > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > > >> >> > > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders >
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