fuck this spam coder shitttttttttt get me off of it! ASAP!!

> From: [email protected]
> To: [email protected]
> Date: Sun, 14 Jun 2009 10:59:45 -0400
> Subject: Re: [hlcoders] Implementing head tracking
> 
> Probably because they're to lazy :P
> 
> --------------------------------------------------
> From: "Garry Newman" <[email protected]>
> Sent: Sunday, June 14, 2009 10:58 AM
> To: "Discussion of Half-Life Programming" <[email protected]>
> Subject: Re: [hlcoders] Implementing head tracking
> 
> > Woah! Why do people buy TrackIR if it's that simple?
> > garry
> >
> > On Sun, Jun 14, 2009 at 3:39 PM, Harry Jeffery <
> > [email protected]> wrote:
> >
> >> http://www.youtube.com/watch?v=qWkpdtFZoBE
> >> The code is on his site.
> >>
> >> 2009/6/14 Brent Lewis <[email protected]>:
> >> >
> >> > I assume you guys are talking about head tracking for that cool 3D 
> >> > effect
> >> like (jump to about 2:30) :
> >> >
> >> > http://www.youtube.com/watch?v=Jd3-eiid-Uw
> >> >
> >> > I was pretty intrigued by that whole thing. I'm curious though - 
> >> > doesn't
> >> it require making a skewed frustum? I wouldn't have guessed the engine
> >> allowed that much control over the rendering.
> >> >
> >> > I hope it works well for you. Good luck!
> >> >
> >> >> Date: Sun, 14 Jun 2009 09:44:51 -0400
> >> >> From: [email protected]
> >> >> To: [email protected]
> >> >> Subject: Re: [hlcoders] Implementing head tracking
> >> >>
> >> >> To answer your specific questions:
> >> >>
> >> >> 1) We didn't find a place to just drop in our tracking device and have
> >> >> it called every frame.  We had to modify quite a few methods in
> >> >> in_main.cpp to tell the engine to either use our tracker (if enabled)
> >> >> or fall back to the mouse.  Not a lot of code per se, just lots of
> >> >> modification to exiting conditional statements.
> >> >>
> >> >> 2) When you position the player, you are moving the feet of the
> >> >> player's model.  You will have to figure out the transformation from
> >> >> the feet to the eyes (based on the model's eye height) to figure out
> >> >> how to put the "camera" where the tracker is.  Also, changing the
> >> >> player's orientation doesn't change the view orientation.  We found
> >> >> that we had to change the player's orientation (angles) as well as the
> >> >> engine's **ViewAngles** to get the behavior we need.
> >> >>
> >> >> Steve
> >> >>
> >> >>
> >> >>
> >> >> On Sun, Jun 14, 2009 at 9:23 AM, Jan Frederick Eick<[email protected]>
> >> wrote:
> >> >> > Hi there!
> >> >> >
> >> >> > For an experiment we are trying to implement headtracking. I'm a bit
> >> >> > lost in the source right now. I read the tutorial about implementing 
> >> >> > a
> >> >> > 3rd person view.
> >> >> > This intent raises some questions.
> >> >> >
> >> >> > 1) the new "input device" (the tracking system) - is there a method
> >> >> > which gets called every frame in which we could fetch the data of 
> >> >> > the
> >> >> > tracking device?
> >> >> >
> >> >> > 2) where is the difference in "changing the position of the camera"
> >> and
> >> >> > "changing the position of the player"?
> >> >> >
> >> >> > I hope you guys get what I'm trying to express ;)
> >> >> >
> >> >> > Greets
> >> >> >
> >> >> > _______________________________________________
> >> >> > To unsubscribe, edit your list preferences, or view the list 
> >> >> > archives,
> >> please visit:
> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >
> >> >> >
> >> >>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> 

_________________________________________________________________
Express yourself instantly with MSN Messenger! Download today it's FREE!
http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to