Mind shareing some sample code as this is driving me nuts atm. Steve Henderson wrote: > 2) When you position the player, you are moving the feet of the > player's model. You will have to figure out the transformation from > the feet to the eyes (based on the model's eye height) to figure out > how to put the "camera" where the tracker is. Also, changing the > player's orientation doesn't change the view orientation. We found > that we had to change the player's orientation (angles) as well as the > engine's **ViewAngles** to get the behavior we need. > > Steve >
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