Mind shareing some sample code as this is driving me nuts atm.

Steve Henderson wrote:
> 2) When you position the player, you are moving the feet of the
> player's model.  You will have to figure out the transformation from
> the feet to the eyes (based on the model's eye height) to figure out
> how to put the "camera" where the tracker is.  Also, changing the
> player's orientation doesn't change the view orientation.  We found
> that we had to change the player's orientation (angles) as well as the
> engine's **ViewAngles** to get the behavior we need.
>
> Steve
>   

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