fuck this spam coder shitttttttttt get me off of it! ASAP!!

> Date: Sun, 14 Jun 2009 15:58:18 +0100
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlcoders] Implementing head tracking
> 
> Woah! Why do people buy TrackIR if it's that simple?
> garry
> 
> On Sun, Jun 14, 2009 at 3:39 PM, Harry Jeffery <
> [email protected]> wrote:
> 
> > http://www.youtube.com/watch?v=qWkpdtFZoBE
> > The code is on his site.
> >
> > 2009/6/14 Brent Lewis <[email protected]>:
> > >
> > > I assume you guys are talking about head tracking for that cool 3D effect
> > like (jump to about 2:30) :
> > >
> > > http://www.youtube.com/watch?v=Jd3-eiid-Uw
> > >
> > > I was pretty intrigued by that whole thing. I'm curious though - doesn't
> > it require making a skewed frustum? I wouldn't have guessed the engine
> > allowed that much control over the rendering.
> > >
> > > I hope it works well for you. Good luck!
> > >
> > >> Date: Sun, 14 Jun 2009 09:44:51 -0400
> > >> From: [email protected]
> > >> To: [email protected]
> > >> Subject: Re: [hlcoders] Implementing head tracking
> > >>
> > >> To answer your specific questions:
> > >>
> > >> 1) We didn't find a place to just drop in our tracking device and have
> > >> it called every frame.  We had to modify quite a few methods in
> > >> in_main.cpp to tell the engine to either use our tracker (if enabled)
> > >> or fall back to the mouse.  Not a lot of code per se, just lots of
> > >> modification to exiting conditional statements.
> > >>
> > >> 2) When you position the player, you are moving the feet of the
> > >> player's model.  You will have to figure out the transformation from
> > >> the feet to the eyes (based on the model's eye height) to figure out
> > >> how to put the "camera" where the tracker is.  Also, changing the
> > >> player's orientation doesn't change the view orientation.  We found
> > >> that we had to change the player's orientation (angles) as well as the
> > >> engine's **ViewAngles** to get the behavior we need.
> > >>
> > >> Steve
> > >>
> > >>
> > >>
> > >> On Sun, Jun 14, 2009 at 9:23 AM, Jan Frederick Eick<[email protected]>
> > wrote:
> > >> > Hi there!
> > >> >
> > >> > For an experiment we are trying to implement headtracking. I'm a bit
> > >> > lost in the source right now. I read the tutorial about implementing a
> > >> > 3rd person view.
> > >> > This intent raises some questions.
> > >> >
> > >> > 1) the new "input device" (the tracking system) - is there a method
> > >> > which gets called every frame in which we could fetch the data of the
> > >> > tracking device?
> > >> >
> > >> > 2) where is the difference in "changing the position of the camera"
> > and
> > >> > "changing the position of the player"?
> > >> >
> > >> > I hope you guys get what I'm trying to express ;)
> > >> >
> > >> > Greets
> > >> >
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> > >> >
> > >>
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