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----- Original Message ----- 
From: "Joost van kempen" <[email protected]>
To: <[email protected]>
Sent: Sunday, June 14, 2009 5:01 PM
Subject: Re: [hlcoders] Implementing head tracking


>
> fuck this spam coder shitttttttttt get me off of it! ASAP!!
>
>> From: [email protected]
>> To: [email protected]
>> Date: Sun, 14 Jun 2009 10:59:45 -0400
>> Subject: Re: [hlcoders] Implementing head tracking
>>
>> Probably because they're to lazy :P
>>
>> --------------------------------------------------
>> From: "Garry Newman" <[email protected]>
>> Sent: Sunday, June 14, 2009 10:58 AM
>> To: "Discussion of Half-Life Programming" 
>> <[email protected]>
>> Subject: Re: [hlcoders] Implementing head tracking
>>
>> > Woah! Why do people buy TrackIR if it's that simple?
>> > garry
>> >
>> > On Sun, Jun 14, 2009 at 3:39 PM, Harry Jeffery <
>> > [email protected]> wrote:
>> >
>> >> http://www.youtube.com/watch?v=qWkpdtFZoBE
>> >> The code is on his site.
>> >>
>> >> 2009/6/14 Brent Lewis <[email protected]>:
>> >> >
>> >> > I assume you guys are talking about head tracking for that cool 3D
>> >> > effect
>> >> like (jump to about 2:30) :
>> >> >
>> >> > http://www.youtube.com/watch?v=Jd3-eiid-Uw
>> >> >
>> >> > I was pretty intrigued by that whole thing. I'm curious though -
>> >> > doesn't
>> >> it require making a skewed frustum? I wouldn't have guessed the engine
>> >> allowed that much control over the rendering.
>> >> >
>> >> > I hope it works well for you. Good luck!
>> >> >
>> >> >> Date: Sun, 14 Jun 2009 09:44:51 -0400
>> >> >> From: [email protected]
>> >> >> To: [email protected]
>> >> >> Subject: Re: [hlcoders] Implementing head tracking
>> >> >>
>> >> >> To answer your specific questions:
>> >> >>
>> >> >> 1) We didn't find a place to just drop in our tracking device and 
>> >> >> have
>> >> >> it called every frame.  We had to modify quite a few methods in
>> >> >> in_main.cpp to tell the engine to either use our tracker (if 
>> >> >> enabled)
>> >> >> or fall back to the mouse.  Not a lot of code per se, just lots of
>> >> >> modification to exiting conditional statements.
>> >> >>
>> >> >> 2) When you position the player, you are moving the feet of the
>> >> >> player's model.  You will have to figure out the transformation 
>> >> >> from
>> >> >> the feet to the eyes (based on the model's eye height) to figure 
>> >> >> out
>> >> >> how to put the "camera" where the tracker is.  Also, changing the
>> >> >> player's orientation doesn't change the view orientation.  We found
>> >> >> that we had to change the player's orientation (angles) as well as 
>> >> >> the
>> >> >> engine's **ViewAngles** to get the behavior we need.
>> >> >>
>> >> >> Steve
>> >> >>
>> >> >>
>> >> >>
>> >> >> On Sun, Jun 14, 2009 at 9:23 AM, Jan Frederick 
>> >> >> Eick<[email protected]>
>> >> wrote:
>> >> >> > Hi there!
>> >> >> >
>> >> >> > For an experiment we are trying to implement headtracking. I'm a 
>> >> >> > bit
>> >> >> > lost in the source right now. I read the tutorial about 
>> >> >> > implementing
>> >> >> > a
>> >> >> > 3rd person view.
>> >> >> > This intent raises some questions.
>> >> >> >
>> >> >> > 1) the new "input device" (the tracking system) - is there a 
>> >> >> > method
>> >> >> > which gets called every frame in which we could fetch the data of
>> >> >> > the
>> >> >> > tracking device?
>> >> >> >
>> >> >> > 2) where is the difference in "changing the position of the 
>> >> >> > camera"
>> >> and
>> >> >> > "changing the position of the player"?
>> >> >> >
>> >> >> > I hope you guys get what I'm trying to express ;)
>> >> >> >
>> >> >> > Greets
>> >> >> >
>> >> >> > _______________________________________________
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>> >> >> > archives,
>> >> please visit:
>> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >> >
>> >> >> >
>> >> >>
>> >> >> _______________________________________________
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>> >> >> archives,
>> >> please visit:
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>> >> >>
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list 
>> >> > archives,
>> >> please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >
>> >> >
>> >>
>> >> _______________________________________________
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>> >> please visit:
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>> >>
>> >>
>> > _______________________________________________
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>> > please visit:
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>> >
>> >
>>
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>
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