Probably because they're to lazy :P

--------------------------------------------------
From: "Garry Newman" <[email protected]>
Sent: Sunday, June 14, 2009 10:58 AM
To: "Discussion of Half-Life Programming" <[email protected]>
Subject: Re: [hlcoders] Implementing head tracking

> Woah! Why do people buy TrackIR if it's that simple?
> garry
>
> On Sun, Jun 14, 2009 at 3:39 PM, Harry Jeffery <
> [email protected]> wrote:
>
>> http://www.youtube.com/watch?v=qWkpdtFZoBE
>> The code is on his site.
>>
>> 2009/6/14 Brent Lewis <[email protected]>:
>> >
>> > I assume you guys are talking about head tracking for that cool 3D 
>> > effect
>> like (jump to about 2:30) :
>> >
>> > http://www.youtube.com/watch?v=Jd3-eiid-Uw
>> >
>> > I was pretty intrigued by that whole thing. I'm curious though - 
>> > doesn't
>> it require making a skewed frustum? I wouldn't have guessed the engine
>> allowed that much control over the rendering.
>> >
>> > I hope it works well for you. Good luck!
>> >
>> >> Date: Sun, 14 Jun 2009 09:44:51 -0400
>> >> From: [email protected]
>> >> To: [email protected]
>> >> Subject: Re: [hlcoders] Implementing head tracking
>> >>
>> >> To answer your specific questions:
>> >>
>> >> 1) We didn't find a place to just drop in our tracking device and have
>> >> it called every frame.  We had to modify quite a few methods in
>> >> in_main.cpp to tell the engine to either use our tracker (if enabled)
>> >> or fall back to the mouse.  Not a lot of code per se, just lots of
>> >> modification to exiting conditional statements.
>> >>
>> >> 2) When you position the player, you are moving the feet of the
>> >> player's model.  You will have to figure out the transformation from
>> >> the feet to the eyes (based on the model's eye height) to figure out
>> >> how to put the "camera" where the tracker is.  Also, changing the
>> >> player's orientation doesn't change the view orientation.  We found
>> >> that we had to change the player's orientation (angles) as well as the
>> >> engine's **ViewAngles** to get the behavior we need.
>> >>
>> >> Steve
>> >>
>> >>
>> >>
>> >> On Sun, Jun 14, 2009 at 9:23 AM, Jan Frederick Eick<[email protected]>
>> wrote:
>> >> > Hi there!
>> >> >
>> >> > For an experiment we are trying to implement headtracking. I'm a bit
>> >> > lost in the source right now. I read the tutorial about implementing 
>> >> > a
>> >> > 3rd person view.
>> >> > This intent raises some questions.
>> >> >
>> >> > 1) the new "input device" (the tracking system) - is there a method
>> >> > which gets called every frame in which we could fetch the data of 
>> >> > the
>> >> > tracking device?
>> >> >
>> >> > 2) where is the difference in "changing the position of the camera"
>> and
>> >> > "changing the position of the player"?
>> >> >
>> >> > I hope you guys get what I'm trying to express ;)
>> >> >
>> >> > Greets
>> >> >
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>> >> >
>> >> >
>> >>
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