I assume you guys are talking about head tracking for that cool 3D effect like 
(jump to about 2:30) :

http://www.youtube.com/watch?v=Jd3-eiid-Uw

I was pretty intrigued by that whole thing. I'm curious though - doesn't it 
require making a skewed frustum? I wouldn't have guessed the engine allowed 
that much control over the rendering.

I hope it works well for you. Good luck!

> Date: Sun, 14 Jun 2009 09:44:51 -0400
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlcoders] Implementing head tracking
> 
> To answer your specific questions:
> 
> 1) We didn't find a place to just drop in our tracking device and have
> it called every frame.  We had to modify quite a few methods in
> in_main.cpp to tell the engine to either use our tracker (if enabled)
> or fall back to the mouse.  Not a lot of code per se, just lots of
> modification to exiting conditional statements.
> 
> 2) When you position the player, you are moving the feet of the
> player's model.  You will have to figure out the transformation from
> the feet to the eyes (based on the model's eye height) to figure out
> how to put the "camera" where the tracker is.  Also, changing the
> player's orientation doesn't change the view orientation.  We found
> that we had to change the player's orientation (angles) as well as the
> engine's **ViewAngles** to get the behavior we need.
> 
> Steve
> 
> 
> 
> On Sun, Jun 14, 2009 at 9:23 AM, Jan Frederick Eick<[email protected]> wrote:
> > Hi there!
> >
> > For an experiment we are trying to implement headtracking. I'm a bit
> > lost in the source right now. I read the tutorial about implementing a
> > 3rd person view.
> > This intent raises some questions.
> >
> > 1) the new "input device" (the tracking system) - is there a method
> > which gets called every frame in which we could fetch the data of the
> > tracking device?
> >
> > 2) where is the difference in "changing the position of the camera" and
> > "changing the position of the player"?
> >
> > I hope you guys get what I'm trying to express ;)
> >
> > Greets
> >
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