Uh... How would I do that? To clarify, I mean that the flag rotates *around the player*. As in, it hovers 100 units above the player's head when the player is looking forward, and if the player is looking straight down it hovers 100 units directly in front of the player. It rotates with the player as its center.
-Kohan Jorge Rodriguez <[email protected]> said: > > You can override the render angles on the client. > > -- > Jorge "Vino" Rodriguez > > > Kohan Venets <[email protected]> said: > > I have a flag prop which, when picked up by the player, is supposed to hover over their head. Unfortunately, setting the player as the parent of the flag causes the flag to rotate with the player's view. Is there any way to attach it to the player's position without preserving the player's rotation? Thanks. > > > > -Kohan _________________________________________________________________ Lauren found her dream laptop. Find the PC that’s right for you. http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

