I have a similar problem. I did this in the episode1 code and it worked
perfect. It didnt care about the player's pitch. But now when I moved over
to OB I have the same problem as you do.


2009/7/7 Michael Chang <[email protected]>

> You can find all names of bones and attachments using HLMV, under bones and
> attachment tabs respectively.
>
> ~M
>
>
>
> > FollowEntity(pPlayer, false) produces no different effect, and using
> 'true'
> > puts the flag at the base of the player, and it still rotates with the
> > player's view, albeit around that point (the player's feet).
> >
> > I would try the SetParentAttachment thing, but I have no idea what any of
> > the skeleton's bones are called :(.  Do you know where I could get info
> on
> > the skeleton bone names?
> >
> > -Kohan
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