I have a similar problem. I did this in the episode1 code and it worked perfect. It didnt care about the player's pitch. But now when I moved over to OB I have the same problem as you do.
2009/7/7 Michael Chang <[email protected]> > You can find all names of bones and attachments using HLMV, under bones and > attachment tabs respectively. > > ~M > > > > > FollowEntity(pPlayer, false) produces no different effect, and using > 'true' > > puts the flag at the base of the player, and it still rotates with the > > player's view, albeit around that point (the player's feet). > > > > I would try the SetParentAttachment thing, but I have no idea what any of > > the skeleton's bones are called :(. Do you know where I could get info > on > > the skeleton bone names? > > > > -Kohan > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

