You can find all names of bones and attachments using HLMV, under bones and
attachment tabs respectively.

~M



> FollowEntity(pPlayer, false) produces no different effect, and using 'true'
> puts the flag at the base of the player, and it still rotates with the
> player's view, albeit around that point (the player's feet).
>
> I would try the SetParentAttachment thing, but I have no idea what any of
> the skeleton's bones are called :(.  Do you know where I could get info on
> the skeleton bone names?
>
> -Kohan
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