Ah, that is a much better solution. I will do that instead. Thank you.

2009/7/8 Jorge Rodriguez <[email protected]>

> That's not quite what I meant, but if it works, good.
>
> I meant to put similar code in the client-side portion of the flag entity.
> For example, here's something out of my game:
>
> int C_InfoObjective::DrawModel( int flags )
> {
>    Vector vecDirection = CurrentViewOrigin() - GetAbsOrigin();
>    QAngle angDrection;
>
>    VectorAngles(vecDirection, angDrection);
>
>    // Always orient towards the camera!
>    SetAbsAngles( angDrection );
>
>    return BaseClass::DrawModel( flags );
> }
>
> Just before model is drawn, the render angles are overridden so that it
> always faces the camera. This could be changed so that it faces in any
> direction you choose.
>
> --
> Jorge "Vino" Rodriguez
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