It is funny how all the exploits were fixed within a day of posting the link
to the coders list.

Chris

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Saul Rennison
Sent: Friday, August 21, 2009 7:05 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Fragments memory corruption in the Source Engine
(exploit; arbitary memory access)

Don't accept console commands from players with no entity? How does
the engine know when a CBasePlayer has been made for the player when
it doesn't have access to it? :3

Thanks,
- Saul.

On 21 Aug 2009, at 08:57, AzuiSleet <[email protected]> wrote:

> The solutions for some of them are very simple, but haven't been
> implemented. Some easy solutions off the top of my head: Don't accept
> console commands from a client if their player entity is NULL, also
> don't
> accept NaN as viewangles.
>
> On Fri, Aug 21, 2009 at 1:01 AM, Christopher Harris
> <[email protected]>wrote:
>
>> I agree.
>>
>> Chris
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Spencer
>> 'voogru' MacDonald
>> Sent: Friday, August 21, 2009 12:43 AM
>> To: 'Discussion of Half-Life Programming'
>> Subject: Re: [hlcoders] Fragments memory corruption in the Source
>> Engine
>> (exploit; arbitary memory access)
>>
>> Not really.
>>
>> I've personally seen valve fix stuff like this once they were made
>> aware of
>> it. I'm wondering if this guy even alerted valve to it before
>> releasing it.
>>
>> I don't mind him publicly disclosing stuff, but giving out pre-
>> packaged
>> binaries with the exploit that any 13 year old could figure out how
>> to use
>> is a little silly in my opinion.
>>
>> It's enough to describe the exploit and the specifics related to it.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Joel R.
>> Sent: Friday, August 21, 2009 12:21 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Fragments memory corruption in the Source
>> Engine
>> (exploit; arbitary memory access)
>>
>> Public disclosure is the only way to get something fixed.
>>
>> On Thu, Aug 20, 2009 at 11:09 PM, Adam "amckern" McKern
>> <[email protected]>wrote:
>>
>>> Dont you just love public disclosure by black hats?
>>>
>>> --------
>>> Owner Nigredo Studios http://www.nigredostudios.com
>>>
>>> --- On Fri, 21/8/09, 1nsane <[email protected]> wrote:
>>>
>>> From: 1nsane <[email protected]>
>>> Subject: Re: [hlcoders] Fragments memory corruption in the Source
>>> Engine
>>> (exploit; arbitary memory access)
>>> To: "Discussion of Half-Life Programming" <
>> [email protected]
>>>>
>>> Received: Friday, 21 August, 2009, 12:55 PM
>>>
>>> And there's still some left.
>>>
>>> But hey, now this is super public!
>>>
>>> On Thu, Aug 20, 2009 at 10:49 PM, AzuiSleet <[email protected]>
>>> wrote:
>>>
>>>> These exploits are already public, and have been floating around
>>>> for
>>> years
>>>> before anyway.
>>>>
>>>> On Thu, Aug 20, 2009 at 8:43 PM, Matt Hoffman
>>>> <[email protected]>wrote:
>>>>
>>>>> Is it really a good idea to post the link? Not everyone on this
>>>>> list
>>> has
>>>>> the
>>>>> best intentions, nor do I think anyone can do anything about it?
>>> (Correct
>>>>> me
>>>>> if I'm wrong)
>>>>>
>>>>> Wouldn't it work better directly mailed to Valve?
>>>>>
>>>>> On Thu, Aug 20, 2009 at 7:37 PM, Saul Rennison <
>>> [email protected]
>>>>>> wrote:
>>>>>
>>>>>> Luigi has found yet another exploit in Valve's up-to-date,
>>>>>> unexploitable engine :D
>>>>>>
>>>>>>
>>>>>>
>>>>>> Thanks,
>>>>>> - Saul.
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
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>>>>> please visit:
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>>>>>
>>>>>
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>>>>
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>>>
>>>
>>>
>>>
>>>
>>
>>
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