Funny strange or funny "ha-ha"?

On 8/21/2009 5:57 PM, Christopher Harris wrote:
> It is funny how all the exploits were fixed within a day of posting the link
> to the coders list.
>
> Chris
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Saul Rennison
> Sent: Friday, August 21, 2009 7:05 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Fragments memory corruption in the Source Engine
> (exploit; arbitary memory access)
>
> Don't accept console commands from players with no entity? How does
> the engine know when a CBasePlayer has been made for the player when
> it doesn't have access to it? :3
>
> Thanks,
> - Saul.
>
> On 21 Aug 2009, at 08:57, AzuiSleet<[email protected]>  wrote:
>
>> The solutions for some of them are very simple, but haven't been
>> implemented. Some easy solutions off the top of my head: Don't accept
>> console commands from a client if their player entity is NULL, also
>> don't
>> accept NaN as viewangles.
>>
>> On Fri, Aug 21, 2009 at 1:01 AM, Christopher Harris
>> <[email protected]>wrote:
>>
>>> I agree.
>>>
>>> Chris
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Spencer
>>> 'voogru' MacDonald
>>> Sent: Friday, August 21, 2009 12:43 AM
>>> To: 'Discussion of Half-Life Programming'
>>> Subject: Re: [hlcoders] Fragments memory corruption in the Source
>>> Engine
>>> (exploit; arbitary memory access)
>>>
>>> Not really.
>>>
>>> I've personally seen valve fix stuff like this once they were made
>>> aware of
>>> it. I'm wondering if this guy even alerted valve to it before
>>> releasing it.
>>>
>>> I don't mind him publicly disclosing stuff, but giving out pre-
>>> packaged
>>> binaries with the exploit that any 13 year old could figure out how
>>> to use
>>> is a little silly in my opinion.
>>>
>>> It's enough to describe the exploit and the specifics related to it.
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Joel R.
>>> Sent: Friday, August 21, 2009 12:21 AM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] Fragments memory corruption in the Source
>>> Engine
>>> (exploit; arbitary memory access)
>>>
>>> Public disclosure is the only way to get something fixed.
>>>
>>> On Thu, Aug 20, 2009 at 11:09 PM, Adam "amckern" McKern
>>> <[email protected]>wrote:
>>>
>>>> Dont you just love public disclosure by black hats?
>>>>
>>>> --------
>>>> Owner Nigredo Studios http://www.nigredostudios.com
>>>>
>>>> --- On Fri, 21/8/09, 1nsane<[email protected]>  wrote:
>>>>
>>>> From: 1nsane<[email protected]>
>>>> Subject: Re: [hlcoders] Fragments memory corruption in the Source
>>>> Engine
>>>> (exploit; arbitary memory access)
>>>> To: "Discussion of Half-Life Programming"<
>>> [email protected]
>>>> Received: Friday, 21 August, 2009, 12:55 PM
>>>>
>>>> And there's still some left.
>>>>
>>>> But hey, now this is super public!
>>>>
>>>> On Thu, Aug 20, 2009 at 10:49 PM, AzuiSleet<[email protected]>
>>>> wrote:
>>>>
>>>>> These exploits are already public, and have been floating around
>>>>> for
>>>> years
>>>>> before anyway.
>>>>>
>>>>> On Thu, Aug 20, 2009 at 8:43 PM, Matt Hoffman
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> Is it really a good idea to post the link? Not everyone on this
>>>>>> list
>>>> has
>>>>>> the
>>>>>> best intentions, nor do I think anyone can do anything about it?
>>>> (Correct
>>>>>> me
>>>>>> if I'm wrong)
>>>>>>
>>>>>> Wouldn't it work better directly mailed to Valve?
>>>>>>
>>>>>> On Thu, Aug 20, 2009 at 7:37 PM, Saul Rennison<
>>>> [email protected]
>>>>>>> wrote:
>>>>>>> Luigi has found yet another exploit in Valve's up-to-date,
>>>>>>> unexploitable engine :D
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Thanks,
>>>>>>> - Saul.
>>>>>>>
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>>>>>>
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>>>>>
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>>>>
>>>>
>>>>
>>>>
>>>>
>>>
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>
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-- 
Jeffrey "botman" Broome

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