CSS hasn't been updated yet. :/
2009/8/21 Christopher Harris <[email protected]>: > It is funny how all the exploits were fixed within a day of posting the link > to the coders list. > > Chris > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Saul Rennison > Sent: Friday, August 21, 2009 7:05 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Fragments memory corruption in the Source Engine > (exploit; arbitary memory access) > > Don't accept console commands from players with no entity? How does > the engine know when a CBasePlayer has been made for the player when > it doesn't have access to it? :3 > > Thanks, > - Saul. > > On 21 Aug 2009, at 08:57, AzuiSleet <[email protected]> wrote: > >> The solutions for some of them are very simple, but haven't been >> implemented. Some easy solutions off the top of my head: Don't accept >> console commands from a client if their player entity is NULL, also >> don't >> accept NaN as viewangles. >> >> On Fri, Aug 21, 2009 at 1:01 AM, Christopher Harris >> <[email protected]>wrote: >> >>> I agree. >>> >>> Chris >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Spencer >>> 'voogru' MacDonald >>> Sent: Friday, August 21, 2009 12:43 AM >>> To: 'Discussion of Half-Life Programming' >>> Subject: Re: [hlcoders] Fragments memory corruption in the Source >>> Engine >>> (exploit; arbitary memory access) >>> >>> Not really. >>> >>> I've personally seen valve fix stuff like this once they were made >>> aware of >>> it. I'm wondering if this guy even alerted valve to it before >>> releasing it. >>> >>> I don't mind him publicly disclosing stuff, but giving out pre- >>> packaged >>> binaries with the exploit that any 13 year old could figure out how >>> to use >>> is a little silly in my opinion. >>> >>> It's enough to describe the exploit and the specifics related to it. >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Joel R. >>> Sent: Friday, August 21, 2009 12:21 AM >>> To: Discussion of Half-Life Programming >>> Subject: Re: [hlcoders] Fragments memory corruption in the Source >>> Engine >>> (exploit; arbitary memory access) >>> >>> Public disclosure is the only way to get something fixed. >>> >>> On Thu, Aug 20, 2009 at 11:09 PM, Adam "amckern" McKern >>> <[email protected]>wrote: >>> >>>> Dont you just love public disclosure by black hats? >>>> >>>> -------- >>>> Owner Nigredo Studios http://www.nigredostudios.com >>>> >>>> --- On Fri, 21/8/09, 1nsane <[email protected]> wrote: >>>> >>>> From: 1nsane <[email protected]> >>>> Subject: Re: [hlcoders] Fragments memory corruption in the Source >>>> Engine >>>> (exploit; arbitary memory access) >>>> To: "Discussion of Half-Life Programming" < >>> [email protected] >>>>> >>>> Received: Friday, 21 August, 2009, 12:55 PM >>>> >>>> And there's still some left. >>>> >>>> But hey, now this is super public! >>>> >>>> On Thu, Aug 20, 2009 at 10:49 PM, AzuiSleet <[email protected]> >>>> wrote: >>>> >>>>> These exploits are already public, and have been floating around >>>>> for >>>> years >>>>> before anyway. >>>>> >>>>> On Thu, Aug 20, 2009 at 8:43 PM, Matt Hoffman >>>>> <[email protected]>wrote: >>>>> >>>>>> Is it really a good idea to post the link? Not everyone on this >>>>>> list >>>> has >>>>>> the >>>>>> best intentions, nor do I think anyone can do anything about it? >>>> (Correct >>>>>> me >>>>>> if I'm wrong) >>>>>> >>>>>> Wouldn't it work better directly mailed to Valve? >>>>>> >>>>>> On Thu, Aug 20, 2009 at 7:37 PM, Saul Rennison < >>>> [email protected] >>>>>>> wrote: >>>>>> >>>>>>> Luigi has found yet another exploit in Valve's up-to-date, >>>>>>> unexploitable engine :D >>>>>>> >>>>>>> >>>>>>> >>>>>>> Thanks, >>>>>>> - Saul. >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> > ____________________________________________________________________________ > > >>> ______ >>>> Find local businesses and services in your area with Yahoo!7 Local. >>>> Get started: http://local.yahoo.com.au >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

