Wrong 2009/8/22 Christopher Harris <[email protected]>
> If you are using the OB SDK Base then I believe it uses the same engine as > TF2 and DOD:S. > > Chris > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Tom Edwards > Sent: Friday, August 21, 2009 7:02 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Fragments memory corruption in the Source Engine > (exploit; arbitary memory access) > > Looks to me like this was fixed in today's TF2/DODS update: > http://store.steampowered.com/news/2759/ > > Too bad SDK Base is still waiting. :-( > > Saul Rennison wrote: > > Luigi has found yet another exploit in Valve's up-to-date, > > unexploitable engine :D > > > > http://aluigi.altervista.org/adv/sourcefraghof-adv.txt > > > > Thanks, > > - Saul. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

