Afraid not. It's still on the original OB branch, which hasn't been 
updated since Novint Falcon support was added.

Christopher Harris wrote:
> If you are using the OB SDK Base then I believe it uses the same engine as
> TF2 and DOD:S.
>
> Chris
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tom Edwards
> Sent: Friday, August 21, 2009 7:02 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Fragments memory corruption in the Source Engine
> (exploit; arbitary memory access)
>
> Looks to me like this was fixed in today's TF2/DODS update:
> http://store.steampowered.com/news/2759/
>
> Too bad SDK Base is still waiting. :-(
>
> Saul Rennison wrote:
>   
>> Luigi has found yet another exploit in Valve's up-to-date,
>> unexploitable engine :D
>>
>> http://aluigi.altervista.org/adv/sourcefraghof-adv.txt
>>
>> Thanks,
>> - Saul.
>>
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>>     
>
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