If you are using the OB SDK Base then I believe it uses the same engine as TF2 and DOD:S.
Chris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Tom Edwards Sent: Friday, August 21, 2009 7:02 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Fragments memory corruption in the Source Engine (exploit; arbitary memory access) Looks to me like this was fixed in today's TF2/DODS update: http://store.steampowered.com/news/2759/ Too bad SDK Base is still waiting. :-( Saul Rennison wrote: > Luigi has found yet another exploit in Valve's up-to-date, > unexploitable engine :D > > http://aluigi.altervista.org/adv/sourcefraghof-adv.txt > > Thanks, > - Saul. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

