Didrole is right here. The OB SDK is using an older protocol version 
than what TF2/DOD:S run on.

Didrole wrote:
> Wrong
>
> 2009/8/22 Christopher Harris <[email protected]>
>
>   
>> If you are using the OB SDK Base then I believe it uses the same engine as
>> TF2 and DOD:S.
>>
>> Chris
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Tom Edwards
>> Sent: Friday, August 21, 2009 7:02 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Fragments memory corruption in the Source Engine
>> (exploit; arbitary memory access)
>>
>> Looks to me like this was fixed in today's TF2/DODS update:
>> http://store.steampowered.com/news/2759/
>>
>> Too bad SDK Base is still waiting. :-(
>>
>> Saul Rennison wrote:
>>     
>>> Luigi has found yet another exploit in Valve's up-to-date,
>>> unexploitable engine :D
>>>
>>> http://aluigi.altervista.org/adv/sourcefraghof-adv.txt
>>>
>>> Thanks,
>>> - Saul.
>>>
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>>     
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>>>
>>>
>>>
>>>       
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>>
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>>     
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