Didrole is right here. The OB SDK is using an older protocol version than what TF2/DOD:S run on.
Didrole wrote: > Wrong > > 2009/8/22 Christopher Harris <[email protected]> > > >> If you are using the OB SDK Base then I believe it uses the same engine as >> TF2 and DOD:S. >> >> Chris >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Tom Edwards >> Sent: Friday, August 21, 2009 7:02 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Fragments memory corruption in the Source Engine >> (exploit; arbitary memory access) >> >> Looks to me like this was fixed in today's TF2/DODS update: >> http://store.steampowered.com/news/2759/ >> >> Too bad SDK Base is still waiting. :-( >> >> Saul Rennison wrote: >> >>> Luigi has found yet another exploit in Valve's up-to-date, >>> unexploitable engine :D >>> >>> http://aluigi.altervista.org/adv/sourcefraghof-adv.txt >>> >>> Thanks, >>> - Saul. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

