Try using the convars "host_framerate" and "pause". 2009/9/21 Olivér Horváth <[email protected]>
> Hello everybody, my nickname is MESHUGGAH, a speedrun fan. > We have a (currently in hold) Half-life 1 TAS [tool assisted] speedrun > project @ SDA (speeddemosarchive.com) and we have some questions about the > HL engine. > We would like to achieve a frame-by-frame (frame advancing when you press a > specific key) gameplay to abuse every bug and glitch in HL. However the > full > HL SDK (as far as I know) doesn't gives me possibility to have a custom > function that would interrupt everything and making a TOTAL engine-pause > whenever there's a frame advance. So my question would be this: > > Is there any possible way to play the game frame-by-frame? > (with absolutely no server-client communication or anything else during > frame-pause). > > If you don't understand what I'm talking about (tool assisted, speedrun, > why > abuse glitches, why we need frame advance), feel free to ask it. > btw I wanted to read the archives, but the txt files comes with > very-very-very slow bitrate. > > Thanks for responses in advance. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

