Try using the convars "host_framerate" and "pause".

2009/9/21 Olivér Horváth <[email protected]>

> Hello everybody, my nickname is MESHUGGAH, a speedrun fan.
> We have a (currently in hold) Half-life 1 TAS [tool assisted] speedrun
> project @ SDA (speeddemosarchive.com) and we have some questions about the
> HL engine.
> We would like to achieve a frame-by-frame (frame advancing when you press a
> specific key) gameplay to abuse every bug and glitch in HL. However the
> full
> HL SDK (as far as I know) doesn't gives me possibility to have a custom
> function that would interrupt everything and making a TOTAL engine-pause
> whenever there's a frame advance. So my question would be this:
>
> Is there any possible way to play the game frame-by-frame?
> (with absolutely no server-client communication or anything else during
> frame-pause).
>
> If you don't understand what I'm talking about (tool assisted, speedrun,
> why
> abuse glitches, why we need frame advance), feel free to ask it.
> btw I wanted to read the archives, but the txt files comes with
> very-very-very slow bitrate.
>
> Thanks for responses in advance.
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