I recal a youtube video that rendered hl1 frame by frame, just search youtube for nuclear halflife hammer
Olivér Horváth wrote: > As far as i know, no one has the full, up-to-date Half-Life 1 1.1.2.1 or > even the 1.1.0.8 SDK all-in-all @ SDA. Does the downloadable Half-Life SDK > 2.3 has a function that processed each frame? Please let me know it, because > I couldn't find (not mentioning that I couldn't compile it dunno why). And > is it the same like 1.1.0.8? However it would be a pain in the ass to make a > speedrun while alt-tabbing like a maniac cause of break. > > It would be a dream if the source code would be free and I could just simply > put in a readkey : ( > > 2009/9/22 Heimo Stieg <[email protected]> > > >> Just hit "break" in the debugger? >> >> Olivér Horváth schrieb: >> >>> No, I tried it numerous times. The command pause doesn't stops anything, >>> only the entities has no chance to change they speed. You can write >>> messages, look at entities special effects (which is animated, and you >>> >> will >> >>> see it animated while in pause mode), and the biggest thing that we would >>> like to allow: the client communicates with the server. >>> >>> I think I wasn't clear or something, so once again: >>> I would like to achieve that there is ABSOLUTELY NO packet send/recieve >>> between the server and client while there's a real "breakdown" mode. I >>> >> think >> >>> that this can't be made with pure commands. I hope that someone, maybe on >>> >> of >> >>> the Half-Life 1 maker should read my question, because I don't think that >>> anyone else should know, that there's a possibility of stopping the >>> >> network >> >>> data for a period of time and also stop frame processing and advance one >>> frame whenever I want it. >>> >>> By the way, I'm glad that I found a place where I can get answer for this >>> question, and that you answer it. >>> >>> 2009/9/22 Rodrigo 'r2d2rigo' Diaz <[email protected]> >>> >>> >>> >>>> Huh? In single-player game, pause command stops *everything*, except >>>> >> VGUI >> >>>> interaction. >>>> >>>> 2009/9/22 Olivér Horváth <[email protected]> >>>> >>>> >>>> >>>>> I think that I tried every console command, but none of them makes the >>>>> gameplay TOTALLY freeze. This is very essential. The command pause only >>>>> blocks the players from move, that's all, and everything else still >>>>> >>>>> >>>> works. >>>> >>>> >>>>> I >>>>> doubt that there would be any command that should TOTALLY blocks >>>>> client/server communication for a period of time (of course maybe lag >>>>> should >>>>> work...). >>>>> >>>>> 2009/9/22 Joshua Scarsbrook <[email protected]> >>>>> >>>>> >>>>> >>>>>> Well the easyest way i see to do this is with a little script >>>>>> >> involving >> >>>>>> pause and some sort of scripting wait command if that is possable. >>>>>> something with making a command, i have never played hl1 but i am >>>>>> relativly good at hl2 scripting and programming convensions >>>>>> >>>>>> Saul Rennison wrote: >>>>>> >>>>>> >>>>>>> Isn't there a command called *singlestep*? If so, then do: >>>>>>> >>>>>>> bind *<key>* "next 1" >>>>>>> singlestep >>>>>>> >>>>>>> Then press *<key>* to advance a frame :) >>>>>>> >>>>>>> Thanks, >>>>>>> - Saul. >>>>>>> >>>>>>> >>>>>>> 2009/9/21 Olivér Horváth <[email protected]> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Wow thanks for the fast response. >>>>>>>> Well, I already tried every cvar, but none of them makes the >>>>>>>> >>>>>>>> >>>> gameplay >>>> >>>> >>>>>>>> frame-by-frame. using the host_framerate or pause; wait; pause >>>>>>>> >>>>>>>> >>>> method >>>> >>>> >>>>>> won't >>>>>> >>>>>> >>>>>>>> interrupt the server-client communcation. So this is basicly only a >>>>>>>> "visual" >>>>>>>> frame advancing, and we would need real frame advancing. However I >>>>>>>> >>>>>>>> >>>>> don't >>>>> >>>>> >>>>>>>> have the real, full, compilable HL source code, and the downloadable >>>>>>>> >>>>>>>> >>>>>> free >>>>>> >>>>>> >>>>>>>> hl >>>>>>>> sdk doesn't has the server_frame function or anything that processed >>>>>>>> >>>>>>>> >>>>> in >>>>> >>>>> >>>>>>>> every frame. >>>>>>>> >>>>>>>> The best thing should be to have the same DemoPlayer's gui @ HL >>>>>>>> singleplayer. >>>>>>>> >>>>>>>> 2009/9/21 Rodrigo 'r2d2rigo' Diaz <[email protected]> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> Try using the convars "host_framerate" and "pause". >>>>>>>>> >>>>>>>>> 2009/9/21 Olivér Horváth <[email protected]> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> Hello everybody, my nickname is MESHUGGAH, a speedrun fan. >>>>>>>>>> We have a (currently in hold) Half-life 1 TAS [tool assisted] >>>>>>>>>> >>>>>>>>>> >>>>> speedrun >>>>> >>>>> >>>>>>>>>> project @ SDA (speeddemosarchive.com) and we have some questions >>>>>>>>>> >>>>>>>>>> >>>>>> about >>>>>> >>>>>> >>>>>>>>> the >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> HL engine. >>>>>>>>>> We would like to achieve a frame-by-frame (frame advancing when >>>>>>>>>> >>>>>>>>>> >>>> you >>>> >>>> >>>>>>>> press >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> a >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> specific key) gameplay to abuse every bug and glitch in HL. >>>>>>>>>> >>>>>>>>>> >>>> However >>>> >>>> >>>>>> the >>>>>> >>>>>> >>>>>>>>>> full >>>>>>>>>> HL SDK (as far as I know) doesn't gives me possibility to have a >>>>>>>>>> >>>>>>>>>> >>>>>> custom >>>>>> >>>>>> >>>>>>>>>> function that would interrupt everything and making a TOTAL >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>> engine-pause >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>>> whenever there's a frame advance. So my question would be this: >>>>>>>>>> >>>>>>>>>> Is there any possible way to play the game frame-by-frame? >>>>>>>>>> (with absolutely no server-client communication or anything else >>>>>>>>>> >>>>>>>>>> >>>>>> during >>>>>> >>>>>> >>>>>>>>>> frame-pause). >>>>>>>>>> >>>>>>>>>> If you don't understand what I'm talking about (tool assisted, >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>> speedrun, >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>>> why >>>>>>>>>> abuse glitches, why we need frame advance), feel free to ask it. >>>>>>>>>> btw I wanted to read the archives, but the txt files comes with >>>>>>>>>> very-very-very slow bitrate. >>>>>>>>>> >>>>>>>>>> Thanks for responses in advance. >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> >>>>>>>>>> >>>>> archives, >>>>> >>>>> >>>>>>>>>> please visit: >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> >>>>>>>>> >>>>> archives, >>>>> >>>>> >>>>>>>>> please visit: >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> >>>>>>>> >>>> archives, >>>> >>>> >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> >>>>>>> >>>> archives, >>>> >>>> >>>>>> please visit: >>>>>> >>>>>> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

