Isn't there a command called *singlestep*? If so, then do: bind *<key>* "next 1" singlestep
Then press *<key>* to advance a frame :) Thanks, - Saul. 2009/9/21 Olivér Horváth <[email protected]> > Wow thanks for the fast response. > Well, I already tried every cvar, but none of them makes the gameplay > frame-by-frame. using the host_framerate or pause; wait; pause method won't > interrupt the server-client communcation. So this is basicly only a > "visual" > frame advancing, and we would need real frame advancing. However I don't > have the real, full, compilable HL source code, and the downloadable free > hl > sdk doesn't has the server_frame function or anything that processed in > every frame. > > The best thing should be to have the same DemoPlayer's gui @ HL > singleplayer. > > 2009/9/21 Rodrigo 'r2d2rigo' Diaz <[email protected]> > > > Try using the convars "host_framerate" and "pause". > > > > 2009/9/21 Olivér Horváth <[email protected]> > > > > > Hello everybody, my nickname is MESHUGGAH, a speedrun fan. > > > We have a (currently in hold) Half-life 1 TAS [tool assisted] speedrun > > > project @ SDA (speeddemosarchive.com) and we have some questions about > > the > > > HL engine. > > > We would like to achieve a frame-by-frame (frame advancing when you > press > > a > > > specific key) gameplay to abuse every bug and glitch in HL. However the > > > full > > > HL SDK (as far as I know) doesn't gives me possibility to have a custom > > > function that would interrupt everything and making a TOTAL > engine-pause > > > whenever there's a frame advance. So my question would be this: > > > > > > Is there any possible way to play the game frame-by-frame? > > > (with absolutely no server-client communication or anything else during > > > frame-pause). > > > > > > If you don't understand what I'm talking about (tool assisted, > speedrun, > > > why > > > abuse glitches, why we need frame advance), feel free to ask it. > > > btw I wanted to read the archives, but the txt files comes with > > > very-very-very slow bitrate. > > > > > > Thanks for responses in advance. > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

