Just hit "break" in the debugger? Olivér Horváth schrieb: > No, I tried it numerous times. The command pause doesn't stops anything, > only the entities has no chance to change they speed. You can write > messages, look at entities special effects (which is animated, and you will > see it animated while in pause mode), and the biggest thing that we would > like to allow: the client communicates with the server. > > I think I wasn't clear or something, so once again: > I would like to achieve that there is ABSOLUTELY NO packet send/recieve > between the server and client while there's a real "breakdown" mode. I think > that this can't be made with pure commands. I hope that someone, maybe on of > the Half-Life 1 maker should read my question, because I don't think that > anyone else should know, that there's a possibility of stopping the network > data for a period of time and also stop frame processing and advance one > frame whenever I want it. > > By the way, I'm glad that I found a place where I can get answer for this > question, and that you answer it. > > 2009/9/22 Rodrigo 'r2d2rigo' Diaz <[email protected]> > > >> Huh? In single-player game, pause command stops *everything*, except VGUI >> interaction. >> >> 2009/9/22 Olivér Horváth <[email protected]> >> >> >>> I think that I tried every console command, but none of them makes the >>> gameplay TOTALLY freeze. This is very essential. The command pause only >>> blocks the players from move, that's all, and everything else still >>> >> works. >> >>> I >>> doubt that there would be any command that should TOTALLY blocks >>> client/server communication for a period of time (of course maybe lag >>> should >>> work...). >>> >>> 2009/9/22 Joshua Scarsbrook <[email protected]> >>> >>> >>>> Well the easyest way i see to do this is with a little script involving >>>> pause and some sort of scripting wait command if that is possable. >>>> something with making a command, i have never played hl1 but i am >>>> relativly good at hl2 scripting and programming convensions >>>> >>>> Saul Rennison wrote: >>>> >>>>> Isn't there a command called *singlestep*? If so, then do: >>>>> >>>>> bind *<key>* "next 1" >>>>> singlestep >>>>> >>>>> Then press *<key>* to advance a frame :) >>>>> >>>>> Thanks, >>>>> - Saul. >>>>> >>>>> >>>>> 2009/9/21 Olivér Horváth <[email protected]> >>>>> >>>>> >>>>> >>>>>> Wow thanks for the fast response. >>>>>> Well, I already tried every cvar, but none of them makes the >>>>>> >> gameplay >> >>>>>> frame-by-frame. using the host_framerate or pause; wait; pause >>>>>> >> method >> >>>> won't >>>> >>>>>> interrupt the server-client communcation. So this is basicly only a >>>>>> "visual" >>>>>> frame advancing, and we would need real frame advancing. However I >>>>>> >>> don't >>> >>>>>> have the real, full, compilable HL source code, and the downloadable >>>>>> >>>> free >>>> >>>>>> hl >>>>>> sdk doesn't has the server_frame function or anything that processed >>>>>> >>> in >>> >>>>>> every frame. >>>>>> >>>>>> The best thing should be to have the same DemoPlayer's gui @ HL >>>>>> singleplayer. >>>>>> >>>>>> 2009/9/21 Rodrigo 'r2d2rigo' Diaz <[email protected]> >>>>>> >>>>>> >>>>>> >>>>>>> Try using the convars "host_framerate" and "pause". >>>>>>> >>>>>>> 2009/9/21 Olivér Horváth <[email protected]> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Hello everybody, my nickname is MESHUGGAH, a speedrun fan. >>>>>>>> We have a (currently in hold) Half-life 1 TAS [tool assisted] >>>>>>>> >>> speedrun >>> >>>>>>>> project @ SDA (speeddemosarchive.com) and we have some questions >>>>>>>> >>>> about >>>> >>>>>>> the >>>>>>> >>>>>>> >>>>>>>> HL engine. >>>>>>>> We would like to achieve a frame-by-frame (frame advancing when >>>>>>>> >> you >> >>>>>> press >>>>>> >>>>>> >>>>>>> a >>>>>>> >>>>>>> >>>>>>>> specific key) gameplay to abuse every bug and glitch in HL. >>>>>>>> >> However >> >>>> the >>>> >>>>>>>> full >>>>>>>> HL SDK (as far as I know) doesn't gives me possibility to have a >>>>>>>> >>>> custom >>>> >>>>>>>> function that would interrupt everything and making a TOTAL >>>>>>>> >>>>>>>> >>>>>> engine-pause >>>>>> >>>>>> >>>>>>>> whenever there's a frame advance. So my question would be this: >>>>>>>> >>>>>>>> Is there any possible way to play the game frame-by-frame? >>>>>>>> (with absolutely no server-client communication or anything else >>>>>>>> >>>> during >>>> >>>>>>>> frame-pause). >>>>>>>> >>>>>>>> If you don't understand what I'm talking about (tool assisted, >>>>>>>> >>>>>>>> >>>>>> speedrun, >>>>>> >>>>>> >>>>>>>> why >>>>>>>> abuse glitches, why we need frame advance), feel free to ask it. >>>>>>>> btw I wanted to read the archives, but the txt files comes with >>>>>>>> very-very-very slow bitrate. >>>>>>>> >>>>>>>> Thanks for responses in advance. >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> >>> archives, >>> >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> >>> archives, >>> >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >> archives, >> >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >> archives, >> >>>> please visit: >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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