Huh? In single-player game, pause command stops *everything*, except VGUI interaction.
2009/9/22 Olivér Horváth <[email protected]> > I think that I tried every console command, but none of them makes the > gameplay TOTALLY freeze. This is very essential. The command pause only > blocks the players from move, that's all, and everything else still works. > I > doubt that there would be any command that should TOTALLY blocks > client/server communication for a period of time (of course maybe lag > should > work...). > > 2009/9/22 Joshua Scarsbrook <[email protected]> > > > Well the easyest way i see to do this is with a little script involving > > pause and some sort of scripting wait command if that is possable. > > something with making a command, i have never played hl1 but i am > > relativly good at hl2 scripting and programming convensions > > > > Saul Rennison wrote: > > > Isn't there a command called *singlestep*? If so, then do: > > > > > > bind *<key>* "next 1" > > > singlestep > > > > > > Then press *<key>* to advance a frame :) > > > > > > Thanks, > > > - Saul. > > > > > > > > > 2009/9/21 Olivér Horváth <[email protected]> > > > > > > > > >> Wow thanks for the fast response. > > >> Well, I already tried every cvar, but none of them makes the gameplay > > >> frame-by-frame. using the host_framerate or pause; wait; pause method > > won't > > >> interrupt the server-client communcation. So this is basicly only a > > >> "visual" > > >> frame advancing, and we would need real frame advancing. However I > don't > > >> have the real, full, compilable HL source code, and the downloadable > > free > > >> hl > > >> sdk doesn't has the server_frame function or anything that processed > in > > >> every frame. > > >> > > >> The best thing should be to have the same DemoPlayer's gui @ HL > > >> singleplayer. > > >> > > >> 2009/9/21 Rodrigo 'r2d2rigo' Diaz <[email protected]> > > >> > > >> > > >>> Try using the convars "host_framerate" and "pause". > > >>> > > >>> 2009/9/21 Olivér Horváth <[email protected]> > > >>> > > >>> > > >>>> Hello everybody, my nickname is MESHUGGAH, a speedrun fan. > > >>>> We have a (currently in hold) Half-life 1 TAS [tool assisted] > speedrun > > >>>> project @ SDA (speeddemosarchive.com) and we have some questions > > about > > >>>> > > >>> the > > >>> > > >>>> HL engine. > > >>>> We would like to achieve a frame-by-frame (frame advancing when you > > >>>> > > >> press > > >> > > >>> a > > >>> > > >>>> specific key) gameplay to abuse every bug and glitch in HL. However > > the > > >>>> full > > >>>> HL SDK (as far as I know) doesn't gives me possibility to have a > > custom > > >>>> function that would interrupt everything and making a TOTAL > > >>>> > > >> engine-pause > > >> > > >>>> whenever there's a frame advance. So my question would be this: > > >>>> > > >>>> Is there any possible way to play the game frame-by-frame? > > >>>> (with absolutely no server-client communication or anything else > > during > > >>>> frame-pause). > > >>>> > > >>>> If you don't understand what I'm talking about (tool assisted, > > >>>> > > >> speedrun, > > >> > > >>>> why > > >>>> abuse glitches, why we need frame advance), feel free to ask it. > > >>>> btw I wanted to read the archives, but the txt files comes with > > >>>> very-very-very slow bitrate. > > >>>> > > >>>> Thanks for responses in advance. > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>> > > >>>> > > >>>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

