Well the easyest way i see to do this is with a little script involving pause and some sort of scripting wait command if that is possable. something with making a command, i have never played hl1 but i am relativly good at hl2 scripting and programming convensions
Saul Rennison wrote: > Isn't there a command called *singlestep*? If so, then do: > > bind *<key>* "next 1" > singlestep > > Then press *<key>* to advance a frame :) > > Thanks, > - Saul. > > > 2009/9/21 Olivér Horváth <[email protected]> > > >> Wow thanks for the fast response. >> Well, I already tried every cvar, but none of them makes the gameplay >> frame-by-frame. using the host_framerate or pause; wait; pause method won't >> interrupt the server-client communcation. So this is basicly only a >> "visual" >> frame advancing, and we would need real frame advancing. However I don't >> have the real, full, compilable HL source code, and the downloadable free >> hl >> sdk doesn't has the server_frame function or anything that processed in >> every frame. >> >> The best thing should be to have the same DemoPlayer's gui @ HL >> singleplayer. >> >> 2009/9/21 Rodrigo 'r2d2rigo' Diaz <[email protected]> >> >> >>> Try using the convars "host_framerate" and "pause". >>> >>> 2009/9/21 Olivér Horváth <[email protected]> >>> >>> >>>> Hello everybody, my nickname is MESHUGGAH, a speedrun fan. >>>> We have a (currently in hold) Half-life 1 TAS [tool assisted] speedrun >>>> project @ SDA (speeddemosarchive.com) and we have some questions about >>>> >>> the >>> >>>> HL engine. >>>> We would like to achieve a frame-by-frame (frame advancing when you >>>> >> press >> >>> a >>> >>>> specific key) gameplay to abuse every bug and glitch in HL. However the >>>> full >>>> HL SDK (as far as I know) doesn't gives me possibility to have a custom >>>> function that would interrupt everything and making a TOTAL >>>> >> engine-pause >> >>>> whenever there's a frame advance. So my question would be this: >>>> >>>> Is there any possible way to play the game frame-by-frame? >>>> (with absolutely no server-client communication or anything else during >>>> frame-pause). >>>> >>>> If you don't understand what I'm talking about (tool assisted, >>>> >> speedrun, >> >>>> why >>>> abuse glitches, why we need frame advance), feel free to ask it. >>>> btw I wanted to read the archives, but the txt files comes with >>>> very-very-very slow bitrate. >>>> >>>> Thanks for responses in advance. >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

