Well the easyest way i see to do this is with a little script involving 
pause and some sort of scripting wait command if that is possable.
something with making a command, i have never played hl1 but i am 
relativly good at hl2 scripting and programming convensions

Saul Rennison wrote:
> Isn't there a command called *singlestep*? If so, then do:
>
> bind *<key>* "next 1"
> singlestep
>
> Then press *<key>* to advance a frame :)
>
> Thanks,
> - Saul.
>
>
> 2009/9/21 Olivér Horváth <[email protected]>
>
>   
>> Wow thanks for the fast response.
>> Well, I already tried every cvar, but none of them makes the gameplay
>> frame-by-frame. using the host_framerate or pause; wait; pause method won't
>> interrupt the server-client communcation. So this is basicly only a
>> "visual"
>> frame advancing, and we would need real frame advancing. However I don't
>> have the real, full, compilable HL source code, and the downloadable free
>> hl
>> sdk doesn't has the server_frame function or anything that processed in
>> every frame.
>>
>> The best thing should be to have the same DemoPlayer's gui @ HL
>> singleplayer.
>>
>> 2009/9/21 Rodrigo 'r2d2rigo' Diaz <[email protected]>
>>
>>     
>>> Try using the convars "host_framerate" and "pause".
>>>
>>> 2009/9/21 Olivér Horváth <[email protected]>
>>>
>>>       
>>>> Hello everybody, my nickname is MESHUGGAH, a speedrun fan.
>>>> We have a (currently in hold) Half-life 1 TAS [tool assisted] speedrun
>>>> project @ SDA (speeddemosarchive.com) and we have some questions about
>>>>         
>>> the
>>>       
>>>> HL engine.
>>>> We would like to achieve a frame-by-frame (frame advancing when you
>>>>         
>> press
>>     
>>> a
>>>       
>>>> specific key) gameplay to abuse every bug and glitch in HL. However the
>>>> full
>>>> HL SDK (as far as I know) doesn't gives me possibility to have a custom
>>>> function that would interrupt everything and making a TOTAL
>>>>         
>> engine-pause
>>     
>>>> whenever there's a frame advance. So my question would be this:
>>>>
>>>> Is there any possible way to play the game frame-by-frame?
>>>> (with absolutely no server-client communication or anything else during
>>>> frame-pause).
>>>>
>>>> If you don't understand what I'm talking about (tool assisted,
>>>>         
>> speedrun,
>>     
>>>> why
>>>> abuse glitches, why we need frame advance), feel free to ask it.
>>>> btw I wanted to read the archives, but the txt files comes with
>>>> very-very-very slow bitrate.
>>>>
>>>> Thanks for responses in advance.
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>>         
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