I tried it in HL 1.1.2.1 and 1.1.0.8 but none of them recognize these commands while I'm playing the single player. [unknown command].
2009/9/21 Saul Rennison <[email protected]> > Isn't there a command called *singlestep*? If so, then do: > > bind *<key>* "next 1" > singlestep > > Then press *<key>* to advance a frame :) > > Thanks, > - Saul. > > > 2009/9/21 Olivér Horváth <[email protected]> > > > Wow thanks for the fast response. > > Well, I already tried every cvar, but none of them makes the gameplay > > frame-by-frame. using the host_framerate or pause; wait; pause method > won't > > interrupt the server-client communcation. So this is basicly only a > > "visual" > > frame advancing, and we would need real frame advancing. However I don't > > have the real, full, compilable HL source code, and the downloadable free > > hl > > sdk doesn't has the server_frame function or anything that processed in > > every frame. > > > > The best thing should be to have the same DemoPlayer's gui @ HL > > singleplayer. > > > > 2009/9/21 Rodrigo 'r2d2rigo' Diaz <[email protected]> > > > > > Try using the convars "host_framerate" and "pause". > > > > > > 2009/9/21 Olivér Horváth <[email protected]> > > > > > > > Hello everybody, my nickname is MESHUGGAH, a speedrun fan. > > > > We have a (currently in hold) Half-life 1 TAS [tool assisted] > speedrun > > > > project @ SDA (speeddemosarchive.com) and we have some questions > about > > > the > > > > HL engine. > > > > We would like to achieve a frame-by-frame (frame advancing when you > > press > > > a > > > > specific key) gameplay to abuse every bug and glitch in HL. However > the > > > > full > > > > HL SDK (as far as I know) doesn't gives me possibility to have a > custom > > > > function that would interrupt everything and making a TOTAL > > engine-pause > > > > whenever there's a frame advance. So my question would be this: > > > > > > > > Is there any possible way to play the game frame-by-frame? > > > > (with absolutely no server-client communication or anything else > during > > > > frame-pause). > > > > > > > > If you don't understand what I'm talking about (tool assisted, > > speedrun, > > > > why > > > > abuse glitches, why we need frame advance), feel free to ask it. > > > > btw I wanted to read the archives, but the txt files comes with > > > > very-very-very slow bitrate. > > > > > > > > Thanks for responses in advance. > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

