I tried it in HL 1.1.2.1 and 1.1.0.8 but none of them recognize these
commands while I'm playing the single player. [unknown command].

2009/9/21 Saul Rennison <[email protected]>

> Isn't there a command called *singlestep*? If so, then do:
>
> bind *<key>* "next 1"
> singlestep
>
> Then press *<key>* to advance a frame :)
>
> Thanks,
> - Saul.
>
>
> 2009/9/21 Olivér Horváth <[email protected]>
>
> > Wow thanks for the fast response.
> > Well, I already tried every cvar, but none of them makes the gameplay
> > frame-by-frame. using the host_framerate or pause; wait; pause method
> won't
> > interrupt the server-client communcation. So this is basicly only a
> > "visual"
> > frame advancing, and we would need real frame advancing. However I don't
> > have the real, full, compilable HL source code, and the downloadable free
> > hl
> > sdk doesn't has the server_frame function or anything that processed in
> > every frame.
> >
> > The best thing should be to have the same DemoPlayer's gui @ HL
> > singleplayer.
> >
> > 2009/9/21 Rodrigo 'r2d2rigo' Diaz <[email protected]>
> >
> > > Try using the convars "host_framerate" and "pause".
> > >
> > > 2009/9/21 Olivér Horváth <[email protected]>
> > >
> > > > Hello everybody, my nickname is MESHUGGAH, a speedrun fan.
> > > > We have a (currently in hold) Half-life 1 TAS [tool assisted]
> speedrun
> > > > project @ SDA (speeddemosarchive.com) and we have some questions
> about
> > > the
> > > > HL engine.
> > > > We would like to achieve a frame-by-frame (frame advancing when you
> > press
> > > a
> > > > specific key) gameplay to abuse every bug and glitch in HL. However
> the
> > > > full
> > > > HL SDK (as far as I know) doesn't gives me possibility to have a
> custom
> > > > function that would interrupt everything and making a TOTAL
> > engine-pause
> > > > whenever there's a frame advance. So my question would be this:
> > > >
> > > > Is there any possible way to play the game frame-by-frame?
> > > > (with absolutely no server-client communication or anything else
> during
> > > > frame-pause).
> > > >
> > > > If you don't understand what I'm talking about (tool assisted,
> > speedrun,
> > > > why
> > > > abuse glitches, why we need frame advance), feel free to ask it.
> > > > btw I wanted to read the archives, but the txt files comes with
> > > > very-very-very slow bitrate.
> > > >
> > > > Thanks for responses in advance.
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to