func_precipitation rain seems to create a tracer with a texture slapped on
it and tells it to go downward. This would've been okay about 7 years ago,
but it looks really bad today compared to L4D/L4D2's rain. Is there any way
I can create a particle effect like L4D and L4D2 use and attach it to that
tracer and use that instead of a material? I'm unsure of how to do that.
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