Who says the entity doesn't create particle systems based on its X/Y area?

Matt Hoffman wrote:
> Except L4D uses func_precipitation for their ran which is a brush entity
> (obviously). That's just slapping down info_particle_systems. ;)
>
> On Sun, Nov 22, 2009 at 11:44 AM, Jorge Rodriguez <[email protected]> wrote:
>
>   
>> L4D2 made all their weather effects with particles. Rain is a pretty easy
>> particle to make. Open up the particle editor and give it a shot. Just
>> throw
>> the particles down with some decent speed and remove them when they hit
>> something.
>>
>> --
>> Jorge "Vino" Rodriguez
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