Who says the entity doesn't create particle systems based on its X/Y area? Matt Hoffman wrote: > Except L4D uses func_precipitation for their ran which is a brush entity > (obviously). That's just slapping down info_particle_systems. ;) > > On Sun, Nov 22, 2009 at 11:44 AM, Jorge Rodriguez <[email protected]> wrote: > > >> L4D2 made all their weather effects with particles. Rain is a pretty easy >> particle to make. Open up the particle editor and give it a shot. Just >> throw >> the particles down with some decent speed and remove them when they hit >> something. >> >> -- >> Jorge "Vino" Rodriguez >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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