Also, keep in mind that L4D2 uses a newer version of the particle systems. I'm not sure if Valve even plans on updating the old systems for Tf2 or for the SDK.
On Sun, Nov 22, 2009 at 3:34 PM, Matt Hoffman <[email protected]>wrote: > Tom: Wouldn't particle systems overflow the edges of the brush? > > On Sun, Nov 22, 2009 at 12:04 PM, Jorge Rodriguez <[email protected]> > wrote: > > > I haven't seen how they actually do it but I doubt they would use > anything > > but particles. Either way it would be very easy for you to do it with > > particles. > > > > -- > > Jorge "Vino" Rodriguez > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

