Also, keep in mind that L4D2 uses a newer version of the particle systems.
I'm not sure if Valve even plans on updating the old systems for Tf2 or for
the SDK.

On Sun, Nov 22, 2009 at 3:34 PM, Matt Hoffman
<[email protected]>wrote:

> Tom: Wouldn't particle systems overflow the edges of the brush?
>
> On Sun, Nov 22, 2009 at 12:04 PM, Jorge Rodriguez <[email protected]>
> wrote:
>
> > I haven't seen how they actually do it but I doubt they would use
> anything
> > but particles. Either way it would be very easy for you to do it with
> > particles.
> >
> > --
> > Jorge "Vino" Rodriguez
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