I think there's rain/snow on some of the newest TF2 maps, no? On Sun, Nov 22, 2009 at 4:40 PM, Michael Corsaro <[email protected]> wrote: > Also, keep in mind that L4D2 uses a newer version of the particle systems. > I'm not sure if Valve even plans on updating the old systems for Tf2 or for > the SDK. > > On Sun, Nov 22, 2009 at 3:34 PM, Matt Hoffman > <[email protected]>wrote: > >> Tom: Wouldn't particle systems overflow the edges of the brush? >> >> On Sun, Nov 22, 2009 at 12:04 PM, Jorge Rodriguez <[email protected]> >> wrote: >> >> > I haven't seen how they actually do it but I doubt they would use >> anything >> > but particles. Either way it would be very easy for you to do it with >> > particles. >> > >> > -- >> > Jorge "Vino" Rodriguez >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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