All I really need to do is create a particle system with each tracer the
rain makes and parent it to that tracer, i just can't figure out how to do
that...

On Sun, Nov 22, 2009 at 5:40 PM, Michael Corsaro <corsa...@gmail.com> wrote:

> Also, keep in mind that L4D2 uses a newer version of the particle systems.
> I'm not sure if Valve even plans on updating the old systems for Tf2 or for
> the SDK.
>
> On Sun, Nov 22, 2009 at 3:34 PM, Matt Hoffman
> <lord.matt.hoff...@gmail.com>wrote:
>
> > Tom: Wouldn't particle systems overflow the edges of the brush?
> >
> > On Sun, Nov 22, 2009 at 12:04 PM, Jorge Rodriguez <bs.v...@gmail.com>
> > wrote:
> >
> > > I haven't seen how they actually do it but I doubt they would use
> > anything
> > > but particles. Either way it would be very easy for you to do it with
> > > particles.
> > >
> > > --
> > > Jorge "Vino" Rodriguez
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