All I really need to do is create a particle system with each tracer the rain makes and parent it to that tracer, i just can't figure out how to do that...
On Sun, Nov 22, 2009 at 5:40 PM, Michael Corsaro <corsa...@gmail.com> wrote: > Also, keep in mind that L4D2 uses a newer version of the particle systems. > I'm not sure if Valve even plans on updating the old systems for Tf2 or for > the SDK. > > On Sun, Nov 22, 2009 at 3:34 PM, Matt Hoffman > <lord.matt.hoff...@gmail.com>wrote: > > > Tom: Wouldn't particle systems overflow the edges of the brush? > > > > On Sun, Nov 22, 2009 at 12:04 PM, Jorge Rodriguez <bs.v...@gmail.com> > > wrote: > > > > > I haven't seen how they actually do it but I doubt they would use > > anything > > > but particles. Either way it would be very easy for you to do it with > > > particles. > > > > > > -- > > > Jorge "Vino" Rodriguez > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders