Someone posted some code for this on the VDC, but the effects are far from
L4D(2)'s.

http://developer.valvesoftware.com/wiki/Rain_splashes

<http://developer.valvesoftware.com/wiki/Rain_splashes>It also gives rather
bad performance in my experience.

/ScarT


2009/11/22 James K <jimmy4...@gmail.com>

> func_precipitation rain seems to create a tracer with a texture slapped on
> it and tells it to go downward. This would've been okay about 7 years ago,
> but it looks really bad today compared to L4D/L4D2's rain. Is there any way
> I can create a particle effect like L4D and L4D2 use and attach it to that
> tracer and use that instead of a material? I'm unsure of how to do that.
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