Someone posted some code for this on the VDC, but the effects are far from L4D(2)'s.
http://developer.valvesoftware.com/wiki/Rain_splashes <http://developer.valvesoftware.com/wiki/Rain_splashes>It also gives rather bad performance in my experience. /ScarT 2009/11/22 James K <jimmy4...@gmail.com> > func_precipitation rain seems to create a tracer with a texture slapped on > it and tells it to go downward. This would've been okay about 7 years ago, > but it looks really bad today compared to L4D/L4D2's rain. Is there any way > I can create a particle effect like L4D and L4D2 use and attach it to that > tracer and use that instead of a material? I'm unsure of how to do that. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders