I wrote that. That just adds the splashes, the raindrops are still just
textured tracers, which I want to be particles.

On Sun, Nov 22, 2009 at 1:02 PM, Tobias Kammersgaard <
tobias.kammersga...@gmail.com> wrote:

> Someone posted some code for this on the VDC, but the effects are far from
> L4D(2)'s.
>
> http://developer.valvesoftware.com/wiki/Rain_splashes
>
> <http://developer.valvesoftware.com/wiki/Rain_splashes>It also gives
> rather
> bad performance in my experience.
>
> /ScarT
>
>
> 2009/11/22 James K <jimmy4...@gmail.com>
>
> > func_precipitation rain seems to create a tracer with a texture slapped
> on
> > it and tells it to go downward. This would've been okay about 7 years
> ago,
> > but it looks really bad today compared to L4D/L4D2's rain. Is there any
> way
> > I can create a particle effect like L4D and L4D2 use and attach it to
> that
> > tracer and use that instead of a material? I'm unsure of how to do that.
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