You don't want open voting on Facepunch, too many idiots.

On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman <[email protected]>wrote:

> I agree, especially seeing as we're dealing with some real dollars here.
>
> Perhaps it should be a combined voting, with public's votes counting
> towards
> 60% and the Staff vote counting for 40%. You could even go as far as make
> people rate X out of Y gamemodes, and rate them based on: Re playability,
> Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them
> rate the minimum amount of  games out of the total you keep people from
> just
> rating their friends/the best one.
>
> On Wed, Dec 2, 2009 at 8:05 PM, Nick <[email protected]> wrote:
>
> > After long discussion with well known modders, it seems one of the
> > biggest flaws with this contest is the judging, or lack of formal
> > judging.
> >
> > I quote http://frettacontest.facepunchstudios.com/:
> > "
> > Winners will be decided by the staff of Facepunch Studios (not the
> forums).
> > "
> >
> > Is there any way to have some sort of open judging? Why not invite
> > someone from Valve or someone from hlcoders to be a judge? Such an
> > elaborate contest should have some sort of well known guest judge...
> > ask Gabe Newell to help judge! Or even John Carmack (he could use the
> > publicity)..
> >
> > On Wed, Dec 2, 2009 at 11:32 AM, Joel R. <[email protected]> wrote:
> > > Definately a good place to post this, I would have never have seen it.
> > > Looks like I may have to win 10 grand.
> > >
> > > On Wed, Dec 2, 2009 at 11:16 AM, Lech <[email protected]> wrote:
> > >
> > >> Whoever remakes Build Bridge/To The Top automatically wins 1st place!
> > >>
> > >>
> > >> On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman <[email protected]>
> > >> wrote:
> > >> > I don't know whether this will be considered spam, but I thought I'd
> > let
> > >> the
> > >> > list know about this contest incase anyone's interested (to my mind
> > it's
> > >> > probably the 2nd most logical place to post this)
> > >> >
> > >> > The basic facts are this. Coding a gamemode for GMod, using Lua.
> Best
> > 5
> > >> > gamemodes win a prize. Top prize is $5,000.
> > >> >
> > >> > I'm sure a lot of people here know C++, and the Source engine, but
> > don't
> > >> > really know Lua.. To be totally honest if you could code a mod you
> > will
> > >> find
> > >> > it insanely easy to code one in Lua. Many of the functions are named
> > the
> > >> > same, you don't have to code common things like class or round based
> > >> systems
> > >> > because they're already done.
> > >> >
> > >> > You can read more about it here:
> > >> http://frettacontest.facepunchstudios.com/
> > >> >
> > >> > garry
> > >> > _______________________________________________
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> > >> >
> > >> >
> > >>
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> > >>
> > >>
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> > >
> > >
> >
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> >
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-- 
- Stephen Swires
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