You don't want open voting on Facepunch, too many idiots. On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman <[email protected]>wrote:
> I agree, especially seeing as we're dealing with some real dollars here. > > Perhaps it should be a combined voting, with public's votes counting > towards > 60% and the Staff vote counting for 40%. You could even go as far as make > people rate X out of Y gamemodes, and rate them based on: Re playability, > Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them > rate the minimum amount of games out of the total you keep people from > just > rating their friends/the best one. > > On Wed, Dec 2, 2009 at 8:05 PM, Nick <[email protected]> wrote: > > > After long discussion with well known modders, it seems one of the > > biggest flaws with this contest is the judging, or lack of formal > > judging. > > > > I quote http://frettacontest.facepunchstudios.com/: > > " > > Winners will be decided by the staff of Facepunch Studios (not the > forums). > > " > > > > Is there any way to have some sort of open judging? Why not invite > > someone from Valve or someone from hlcoders to be a judge? Such an > > elaborate contest should have some sort of well known guest judge... > > ask Gabe Newell to help judge! Or even John Carmack (he could use the > > publicity).. > > > > On Wed, Dec 2, 2009 at 11:32 AM, Joel R. <[email protected]> wrote: > > > Definately a good place to post this, I would have never have seen it. > > > Looks like I may have to win 10 grand. > > > > > > On Wed, Dec 2, 2009 at 11:16 AM, Lech <[email protected]> wrote: > > > > > >> Whoever remakes Build Bridge/To The Top automatically wins 1st place! > > >> > > >> > > >> On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman <[email protected]> > > >> wrote: > > >> > I don't know whether this will be considered spam, but I thought I'd > > let > > >> the > > >> > list know about this contest incase anyone's interested (to my mind > > it's > > >> > probably the 2nd most logical place to post this) > > >> > > > >> > The basic facts are this. Coding a gamemode for GMod, using Lua. > Best > > 5 > > >> > gamemodes win a prize. Top prize is $5,000. > > >> > > > >> > I'm sure a lot of people here know C++, and the Source engine, but > > don't > > >> > really know Lua.. To be totally honest if you could code a mod you > > will > > >> find > > >> > it insanely easy to code one in Lua. Many of the functions are named > > the > > >> > same, you don't have to code common things like class or round based > > >> systems > > >> > because they're already done. > > >> > > > >> > You can read more about it here: > > >> http://frettacontest.facepunchstudios.com/ > > >> > > > >> > garry > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > >> > > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Stephen Swires _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

