Yeah voter fraud is what I'm trying to avoid. I don't want it to become a contest of who has got the most IP addresses or email addresses. It gets messy.
Common opinion is going to influence the vote though - since we obviously want to add gamemodes that people want to play. garry On Thu, Dec 3, 2009 at 9:51 AM, ZuM <[email protected]> wrote: > Agreed, too many idiots and douchebags. By adding the rule to vote for > a minimum of games it would not work, quite a few people would vote 10 > for their friends gamemod and 1 for the others... > > > 2009/12/3, Stephen Swires <[email protected]>: > > You don't want open voting on Facepunch, too many idiots. > > > > On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman > > <[email protected]>wrote: > > > >> I agree, especially seeing as we're dealing with some real dollars here. > >> > >> Perhaps it should be a combined voting, with public's votes counting > >> towards > >> 60% and the Staff vote counting for 40%. You could even go as far as > make > >> people rate X out of Y gamemodes, and rate them based on: Re > playability, > >> Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them > >> rate the minimum amount of games out of the total you keep people from > >> just > >> rating their friends/the best one. > >> > >> On Wed, Dec 2, 2009 at 8:05 PM, Nick <[email protected]> wrote: > >> > >> > After long discussion with well known modders, it seems one of the > >> > biggest flaws with this contest is the judging, or lack of formal > >> > judging. > >> > > >> > I quote http://frettacontest.facepunchstudios.com/: > >> > " > >> > Winners will be decided by the staff of Facepunch Studios (not the > >> forums). > >> > " > >> > > >> > Is there any way to have some sort of open judging? Why not invite > >> > someone from Valve or someone from hlcoders to be a judge? Such an > >> > elaborate contest should have some sort of well known guest judge... > >> > ask Gabe Newell to help judge! Or even John Carmack (he could use the > >> > publicity).. > >> > > >> > On Wed, Dec 2, 2009 at 11:32 AM, Joel R. <[email protected]> wrote: > >> > > Definately a good place to post this, I would have never have seen > it. > >> > > Looks like I may have to win 10 grand. > >> > > > >> > > On Wed, Dec 2, 2009 at 11:16 AM, Lech <[email protected]> wrote: > >> > > > >> > >> Whoever remakes Build Bridge/To The Top automatically wins 1st > place! > >> > >> > >> > >> > >> > >> On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman < > [email protected]> > >> > >> wrote: > >> > >> > I don't know whether this will be considered spam, but I thought > >> > >> > I'd > >> > let > >> > >> the > >> > >> > list know about this contest incase anyone's interested (to my > mind > >> > it's > >> > >> > probably the 2nd most logical place to post this) > >> > >> > > >> > >> > The basic facts are this. Coding a gamemode for GMod, using Lua. > >> Best > >> > 5 > >> > >> > gamemodes win a prize. Top prize is $5,000. > >> > >> > > >> > >> > I'm sure a lot of people here know C++, and the Source engine, > but > >> > don't > >> > >> > really know Lua.. To be totally honest if you could code a mod > you > >> > will > >> > >> find > >> > >> > it insanely easy to code one in Lua. Many of the functions are > >> > >> > named > >> > the > >> > >> > same, you don't have to code common things like class or round > >> > >> > based > >> > >> systems > >> > >> > because they're already done. > >> > >> > > >> > >> > You can read more about it here: > >> > >> http://frettacontest.facepunchstudios.com/ > >> > >> > > >> > >> > garry > >> > >> > _______________________________________________ > >> > >> > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > >> please visit: > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > >> > >> > > >> > >> > >> > >> _______________________________________________ > >> > >> To unsubscribe, edit your list preferences, or view the list > >> > >> archives, > >> > >> please visit: > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > archives, > >> > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > >> > > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > - Stephen Swires > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

