Yeah voter fraud is what I'm trying to avoid. I don't want it to become a
contest of who has got the most IP addresses or email addresses. It gets
messy.

Common opinion is going to influence the vote though - since we obviously
want to add gamemodes that people want to play.


garry


On Thu, Dec 3, 2009 at 9:51 AM, ZuM <[email protected]> wrote:

> Agreed, too many idiots and douchebags. By adding the rule to vote for
> a minimum of games it would not work, quite a few people would vote 10
> for their friends gamemod and 1 for the others...
>
>
> 2009/12/3, Stephen Swires <[email protected]>:
> > You don't want open voting on Facepunch, too many idiots.
> >
> > On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman
> > <[email protected]>wrote:
> >
> >> I agree, especially seeing as we're dealing with some real dollars here.
> >>
> >> Perhaps it should be a combined voting, with public's votes counting
> >> towards
> >> 60% and the Staff vote counting for 40%. You could even go as far as
> make
> >> people rate X out of Y gamemodes, and rate them based on: Re
> playability,
> >> Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them
> >> rate the minimum amount of  games out of the total you keep people from
> >> just
> >> rating their friends/the best one.
> >>
> >> On Wed, Dec 2, 2009 at 8:05 PM, Nick <[email protected]> wrote:
> >>
> >> > After long discussion with well known modders, it seems one of the
> >> > biggest flaws with this contest is the judging, or lack of formal
> >> > judging.
> >> >
> >> > I quote http://frettacontest.facepunchstudios.com/:
> >> > "
> >> > Winners will be decided by the staff of Facepunch Studios (not the
> >> forums).
> >> > "
> >> >
> >> > Is there any way to have some sort of open judging? Why not invite
> >> > someone from Valve or someone from hlcoders to be a judge? Such an
> >> > elaborate contest should have some sort of well known guest judge...
> >> > ask Gabe Newell to help judge! Or even John Carmack (he could use the
> >> > publicity)..
> >> >
> >> > On Wed, Dec 2, 2009 at 11:32 AM, Joel R. <[email protected]> wrote:
> >> > > Definately a good place to post this, I would have never have seen
> it.
> >> > > Looks like I may have to win 10 grand.
> >> > >
> >> > > On Wed, Dec 2, 2009 at 11:16 AM, Lech <[email protected]> wrote:
> >> > >
> >> > >> Whoever remakes Build Bridge/To The Top automatically wins 1st
> place!
> >> > >>
> >> > >>
> >> > >> On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman <
> [email protected]>
> >> > >> wrote:
> >> > >> > I don't know whether this will be considered spam, but I thought
> >> > >> > I'd
> >> > let
> >> > >> the
> >> > >> > list know about this contest incase anyone's interested (to my
> mind
> >> > it's
> >> > >> > probably the 2nd most logical place to post this)
> >> > >> >
> >> > >> > The basic facts are this. Coding a gamemode for GMod, using Lua.
> >> Best
> >> > 5
> >> > >> > gamemodes win a prize. Top prize is $5,000.
> >> > >> >
> >> > >> > I'm sure a lot of people here know C++, and the Source engine,
> but
> >> > don't
> >> > >> > really know Lua.. To be totally honest if you could code a mod
> you
> >> > will
> >> > >> find
> >> > >> > it insanely easy to code one in Lua. Many of the functions are
> >> > >> > named
> >> > the
> >> > >> > same, you don't have to code common things like class or round
> >> > >> > based
> >> > >> systems
> >> > >> > because they're already done.
> >> > >> >
> >> > >> > You can read more about it here:
> >> > >> http://frettacontest.facepunchstudios.com/
> >> > >> >
> >> > >> > garry
> >> > >> > _______________________________________________
> >> > >> > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > >> please visit:
> >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >> >
> >> > >> >
> >> > >>
> >> > >> _______________________________________________
> >> > >> To unsubscribe, edit your list preferences, or view the list
> >> > >> archives,
> >> > >> please visit:
> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >>
> >> > >>
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >
> >> > >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > - Stephen Swires
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
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>
>
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