Agreed, too many idiots and douchebags. By adding the rule to vote for a minimum of games it would not work, quite a few people would vote 10 for their friends gamemod and 1 for the others...
2009/12/3, Stephen Swires <[email protected]>: > You don't want open voting on Facepunch, too many idiots. > > On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman > <[email protected]>wrote: > >> I agree, especially seeing as we're dealing with some real dollars here. >> >> Perhaps it should be a combined voting, with public's votes counting >> towards >> 60% and the Staff vote counting for 40%. You could even go as far as make >> people rate X out of Y gamemodes, and rate them based on: Re playability, >> Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them >> rate the minimum amount of games out of the total you keep people from >> just >> rating their friends/the best one. >> >> On Wed, Dec 2, 2009 at 8:05 PM, Nick <[email protected]> wrote: >> >> > After long discussion with well known modders, it seems one of the >> > biggest flaws with this contest is the judging, or lack of formal >> > judging. >> > >> > I quote http://frettacontest.facepunchstudios.com/: >> > " >> > Winners will be decided by the staff of Facepunch Studios (not the >> forums). >> > " >> > >> > Is there any way to have some sort of open judging? Why not invite >> > someone from Valve or someone from hlcoders to be a judge? Such an >> > elaborate contest should have some sort of well known guest judge... >> > ask Gabe Newell to help judge! Or even John Carmack (he could use the >> > publicity).. >> > >> > On Wed, Dec 2, 2009 at 11:32 AM, Joel R. <[email protected]> wrote: >> > > Definately a good place to post this, I would have never have seen it. >> > > Looks like I may have to win 10 grand. >> > > >> > > On Wed, Dec 2, 2009 at 11:16 AM, Lech <[email protected]> wrote: >> > > >> > >> Whoever remakes Build Bridge/To The Top automatically wins 1st place! >> > >> >> > >> >> > >> On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman <[email protected]> >> > >> wrote: >> > >> > I don't know whether this will be considered spam, but I thought >> > >> > I'd >> > let >> > >> the >> > >> > list know about this contest incase anyone's interested (to my mind >> > it's >> > >> > probably the 2nd most logical place to post this) >> > >> > >> > >> > The basic facts are this. Coding a gamemode for GMod, using Lua. >> Best >> > 5 >> > >> > gamemodes win a prize. Top prize is $5,000. >> > >> > >> > >> > I'm sure a lot of people here know C++, and the Source engine, but >> > don't >> > >> > really know Lua.. To be totally honest if you could code a mod you >> > will >> > >> find >> > >> > it insanely easy to code one in Lua. Many of the functions are >> > >> > named >> > the >> > >> > same, you don't have to code common things like class or round >> > >> > based >> > >> systems >> > >> > because they're already done. >> > >> > >> > >> > You can read more about it here: >> > >> http://frettacontest.facepunchstudios.com/ >> > >> > >> > >> > garry >> > >> > _______________________________________________ >> > >> > To unsubscribe, edit your list preferences, or view the list >> archives, >> > >> please visit: >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> > >> > >> >> > >> _______________________________________________ >> > >> To unsubscribe, edit your list preferences, or view the list >> > >> archives, >> > >> please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> > >> >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > - Stephen Swires > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

