Agreed, too many idiots and douchebags. By adding the rule to vote for
a minimum of games it would not work, quite a few people would vote 10
for their friends gamemod and 1 for the others...


2009/12/3, Stephen Swires <[email protected]>:
> You don't want open voting on Facepunch, too many idiots.
>
> On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman
> <[email protected]>wrote:
>
>> I agree, especially seeing as we're dealing with some real dollars here.
>>
>> Perhaps it should be a combined voting, with public's votes counting
>> towards
>> 60% and the Staff vote counting for 40%. You could even go as far as make
>> people rate X out of Y gamemodes, and rate them based on: Re playability,
>> Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them
>> rate the minimum amount of  games out of the total you keep people from
>> just
>> rating their friends/the best one.
>>
>> On Wed, Dec 2, 2009 at 8:05 PM, Nick <[email protected]> wrote:
>>
>> > After long discussion with well known modders, it seems one of the
>> > biggest flaws with this contest is the judging, or lack of formal
>> > judging.
>> >
>> > I quote http://frettacontest.facepunchstudios.com/:
>> > "
>> > Winners will be decided by the staff of Facepunch Studios (not the
>> forums).
>> > "
>> >
>> > Is there any way to have some sort of open judging? Why not invite
>> > someone from Valve or someone from hlcoders to be a judge? Such an
>> > elaborate contest should have some sort of well known guest judge...
>> > ask Gabe Newell to help judge! Or even John Carmack (he could use the
>> > publicity)..
>> >
>> > On Wed, Dec 2, 2009 at 11:32 AM, Joel R. <[email protected]> wrote:
>> > > Definately a good place to post this, I would have never have seen it.
>> > > Looks like I may have to win 10 grand.
>> > >
>> > > On Wed, Dec 2, 2009 at 11:16 AM, Lech <[email protected]> wrote:
>> > >
>> > >> Whoever remakes Build Bridge/To The Top automatically wins 1st place!
>> > >>
>> > >>
>> > >> On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman <[email protected]>
>> > >> wrote:
>> > >> > I don't know whether this will be considered spam, but I thought
>> > >> > I'd
>> > let
>> > >> the
>> > >> > list know about this contest incase anyone's interested (to my mind
>> > it's
>> > >> > probably the 2nd most logical place to post this)
>> > >> >
>> > >> > The basic facts are this. Coding a gamemode for GMod, using Lua.
>> Best
>> > 5
>> > >> > gamemodes win a prize. Top prize is $5,000.
>> > >> >
>> > >> > I'm sure a lot of people here know C++, and the Source engine, but
>> > don't
>> > >> > really know Lua.. To be totally honest if you could code a mod you
>> > will
>> > >> find
>> > >> > it insanely easy to code one in Lua. Many of the functions are
>> > >> > named
>> > the
>> > >> > same, you don't have to code common things like class or round
>> > >> > based
>> > >> systems
>> > >> > because they're already done.
>> > >> >
>> > >> > You can read more about it here:
>> > >> http://frettacontest.facepunchstudios.com/
>> > >> >
>> > >> > garry
>> > >> > _______________________________________________
>> > >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > >> please visit:
>> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >> >
>> > >> >
>> > >>
>> > >> _______________________________________________
>> > >> To unsubscribe, edit your list preferences, or view the list
>> > >> archives,
>> > >> please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >>
>> > >>
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
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>> > >
>> > >
>> >
>> > _______________________________________________
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>> > please visit:
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>> >
>> >
>> _______________________________________________
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>>
>>
>
>
> --
> - Stephen Swires
> _______________________________________________
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>

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