You could also have a "best community-voted gamemode" award, but I don't know how that would play in.
2009/12/3 ZuM <[email protected]> > Then my sugestion would be to get the most "influential" or important > people > in the GMod comunity or the source comunity to vote. The more people in a > vote the more "balanced' (it's not the ideal word but whatever) and > distributed the votes will be. > > :) > > 2009/12/3 Garry Newman <[email protected]> > > > Yeah voter fraud is what I'm trying to avoid. I don't want it to become a > > contest of who has got the most IP addresses or email addresses. It gets > > messy. > > > > Common opinion is going to influence the vote though - since we obviously > > want to add gamemodes that people want to play. > > > > > > garry > > > > > > On Thu, Dec 3, 2009 at 9:51 AM, ZuM <[email protected]> wrote: > > > > > Agreed, too many idiots and douchebags. By adding the rule to vote for > > > a minimum of games it would not work, quite a few people would vote 10 > > > for their friends gamemod and 1 for the others... > > > > > > > > > 2009/12/3, Stephen Swires <[email protected]>: > > > > You don't want open voting on Facepunch, too many idiots. > > > > > > > > On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman > > > > <[email protected]>wrote: > > > > > > > >> I agree, especially seeing as we're dealing with some real dollars > > here. > > > >> > > > >> Perhaps it should be a combined voting, with public's votes counting > > > >> towards > > > >> 60% and the Staff vote counting for 40%. You could even go as far as > > > make > > > >> people rate X out of Y gamemodes, and rate them based on: Re > > > playability, > > > >> Inventiveness, How fun it is, etc. (5 or 10 point scale). By making > > them > > > >> rate the minimum amount of games out of the total you keep people > > from > > > >> just > > > >> rating their friends/the best one. > > > >> > > > >> On Wed, Dec 2, 2009 at 8:05 PM, Nick <[email protected]> wrote: > > > >> > > > >> > After long discussion with well known modders, it seems one of the > > > >> > biggest flaws with this contest is the judging, or lack of formal > > > >> > judging. > > > >> > > > > >> > I quote http://frettacontest.facepunchstudios.com/: > > > >> > " > > > >> > Winners will be decided by the staff of Facepunch Studios (not the > > > >> forums). > > > >> > " > > > >> > > > > >> > Is there any way to have some sort of open judging? Why not invite > > > >> > someone from Valve or someone from hlcoders to be a judge? Such an > > > >> > elaborate contest should have some sort of well known guest > judge... > > > >> > ask Gabe Newell to help judge! Or even John Carmack (he could use > > the > > > >> > publicity).. > > > >> > > > > >> > On Wed, Dec 2, 2009 at 11:32 AM, Joel R. <[email protected]> > > wrote: > > > >> > > Definately a good place to post this, I would have never have > seen > > > it. > > > >> > > Looks like I may have to win 10 grand. > > > >> > > > > > >> > > On Wed, Dec 2, 2009 at 11:16 AM, Lech <[email protected]> > > wrote: > > > >> > > > > > >> > >> Whoever remakes Build Bridge/To The Top automatically wins 1st > > > place! > > > >> > >> > > > >> > >> > > > >> > >> On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman < > > > [email protected]> > > > >> > >> wrote: > > > >> > >> > I don't know whether this will be considered spam, but I > > thought > > > >> > >> > I'd > > > >> > let > > > >> > >> the > > > >> > >> > list know about this contest incase anyone's interested (to > my > > > mind > > > >> > it's > > > >> > >> > probably the 2nd most logical place to post this) > > > >> > >> > > > > >> > >> > The basic facts are this. Coding a gamemode for GMod, using > > Lua. > > > >> Best > > > >> > 5 > > > >> > >> > gamemodes win a prize. Top prize is $5,000. > > > >> > >> > > > > >> > >> > I'm sure a lot of people here know C++, and the Source > engine, > > > but > > > >> > don't > > > >> > >> > really know Lua.. To be totally honest if you could code a > mod > > > you > > > >> > will > > > >> > >> find > > > >> > >> > it insanely easy to code one in Lua. Many of the functions > are > > > >> > >> > named > > > >> > the > > > >> > >> > same, you don't have to code common things like class or > round > > > >> > >> > based > > > >> > >> systems > > > >> > >> > because they're already done. > > > >> > >> > > > > >> > >> > You can read more about it here: > > > >> > >> http://frettacontest.facepunchstudios.com/ > > > >> > >> > > > > >> > >> > garry > > > >> > >> > _______________________________________________ > > > >> > >> > To unsubscribe, edit your list preferences, or view the list > > > >> archives, > > > >> > >> please visit: > > > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > >> > > > > >> > >> > > > > >> > >> > > > >> > >> _______________________________________________ > > > >> > >> To unsubscribe, edit your list preferences, or view the list > > > >> > >> archives, > > > >> > >> please visit: > > > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > >> > > > >> > >> > > > >> > > _______________________________________________ > > > >> > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > >> > please visit: > > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > > >> > > > > > >> > > > > >> > _______________________________________________ > > > >> > To unsubscribe, edit your list preferences, or view the list > > archives, > > > >> > please visit: > > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > >> > > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> > > > > > > > > > > > > -- > > > > - Stephen Swires > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

