You could also have a "best community-voted gamemode" award, but I don't
know how that would play in.

2009/12/3 ZuM <[email protected]>

> Then my sugestion would be to get the most "influential" or important
> people
> in the GMod comunity or the source comunity to vote. The more people in a
> vote the more "balanced' (it's not the ideal word but whatever) and
> distributed the votes will be.
>
> :)
>
> 2009/12/3 Garry Newman <[email protected]>
>
> > Yeah voter fraud is what I'm trying to avoid. I don't want it to become a
> > contest of who has got the most IP addresses or email addresses. It gets
> > messy.
> >
> > Common opinion is going to influence the vote though - since we obviously
> > want to add gamemodes that people want to play.
> >
> >
> > garry
> >
> >
> > On Thu, Dec 3, 2009 at 9:51 AM, ZuM <[email protected]> wrote:
> >
> > > Agreed, too many idiots and douchebags. By adding the rule to vote for
> > > a minimum of games it would not work, quite a few people would vote 10
> > > for their friends gamemod and 1 for the others...
> > >
> > >
> > > 2009/12/3, Stephen Swires <[email protected]>:
> > > > You don't want open voting on Facepunch, too many idiots.
> > > >
> > > > On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman
> > > > <[email protected]>wrote:
> > > >
> > > >> I agree, especially seeing as we're dealing with some real dollars
> > here.
> > > >>
> > > >> Perhaps it should be a combined voting, with public's votes counting
> > > >> towards
> > > >> 60% and the Staff vote counting for 40%. You could even go as far as
> > > make
> > > >> people rate X out of Y gamemodes, and rate them based on: Re
> > > playability,
> > > >> Inventiveness, How fun it is, etc. (5 or 10 point scale). By making
> > them
> > > >> rate the minimum amount of  games out of the total you keep people
> > from
> > > >> just
> > > >> rating their friends/the best one.
> > > >>
> > > >> On Wed, Dec 2, 2009 at 8:05 PM, Nick <[email protected]> wrote:
> > > >>
> > > >> > After long discussion with well known modders, it seems one of the
> > > >> > biggest flaws with this contest is the judging, or lack of formal
> > > >> > judging.
> > > >> >
> > > >> > I quote http://frettacontest.facepunchstudios.com/:
> > > >> > "
> > > >> > Winners will be decided by the staff of Facepunch Studios (not the
> > > >> forums).
> > > >> > "
> > > >> >
> > > >> > Is there any way to have some sort of open judging? Why not invite
> > > >> > someone from Valve or someone from hlcoders to be a judge? Such an
> > > >> > elaborate contest should have some sort of well known guest
> judge...
> > > >> > ask Gabe Newell to help judge! Or even John Carmack (he could use
> > the
> > > >> > publicity)..
> > > >> >
> > > >> > On Wed, Dec 2, 2009 at 11:32 AM, Joel R. <[email protected]>
> > wrote:
> > > >> > > Definately a good place to post this, I would have never have
> seen
> > > it.
> > > >> > > Looks like I may have to win 10 grand.
> > > >> > >
> > > >> > > On Wed, Dec 2, 2009 at 11:16 AM, Lech <[email protected]>
> > wrote:
> > > >> > >
> > > >> > >> Whoever remakes Build Bridge/To The Top automatically wins 1st
> > > place!
> > > >> > >>
> > > >> > >>
> > > >> > >> On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman <
> > > [email protected]>
> > > >> > >> wrote:
> > > >> > >> > I don't know whether this will be considered spam, but I
> > thought
> > > >> > >> > I'd
> > > >> > let
> > > >> > >> the
> > > >> > >> > list know about this contest incase anyone's interested (to
> my
> > > mind
> > > >> > it's
> > > >> > >> > probably the 2nd most logical place to post this)
> > > >> > >> >
> > > >> > >> > The basic facts are this. Coding a gamemode for GMod, using
> > Lua.
> > > >> Best
> > > >> > 5
> > > >> > >> > gamemodes win a prize. Top prize is $5,000.
> > > >> > >> >
> > > >> > >> > I'm sure a lot of people here know C++, and the Source
> engine,
> > > but
> > > >> > don't
> > > >> > >> > really know Lua.. To be totally honest if you could code a
> mod
> > > you
> > > >> > will
> > > >> > >> find
> > > >> > >> > it insanely easy to code one in Lua. Many of the functions
> are
> > > >> > >> > named
> > > >> > the
> > > >> > >> > same, you don't have to code common things like class or
> round
> > > >> > >> > based
> > > >> > >> systems
> > > >> > >> > because they're already done.
> > > >> > >> >
> > > >> > >> > You can read more about it here:
> > > >> > >> http://frettacontest.facepunchstudios.com/
> > > >> > >> >
> > > >> > >> > garry
> > > >> > >> > _______________________________________________
> > > >> > >> > To unsubscribe, edit your list preferences, or view the list
> > > >> archives,
> > > >> > >> please visit:
> > > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >> > >> >
> > > >> > >> >
> > > >> > >>
> > > >> > >> _______________________________________________
> > > >> > >> To unsubscribe, edit your list preferences, or view the list
> > > >> > >> archives,
> > > >> > >> please visit:
> > > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >> > >>
> > > >> > >>
> > > >> > > _______________________________________________
> > > >> > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > >> > please visit:
> > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >> > >
> > > >> > >
> > > >> >
> > > >> > _______________________________________________
> > > >> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >> > please visit:
> > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >> >
> > > >> >
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >>
> > > >
> > > >
> > > > --
> > > > - Stephen Swires
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> _______________________________________________
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> please visit:
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>
>
>
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