Then my sugestion would be to get the most "influential" or important people
in the GMod comunity or the source comunity to vote. The more people in a
vote the more "balanced' (it's not the ideal word but whatever) and
distributed the votes will be.

:)

2009/12/3 Garry Newman <[email protected]>

> Yeah voter fraud is what I'm trying to avoid. I don't want it to become a
> contest of who has got the most IP addresses or email addresses. It gets
> messy.
>
> Common opinion is going to influence the vote though - since we obviously
> want to add gamemodes that people want to play.
>
>
> garry
>
>
> On Thu, Dec 3, 2009 at 9:51 AM, ZuM <[email protected]> wrote:
>
> > Agreed, too many idiots and douchebags. By adding the rule to vote for
> > a minimum of games it would not work, quite a few people would vote 10
> > for their friends gamemod and 1 for the others...
> >
> >
> > 2009/12/3, Stephen Swires <[email protected]>:
> > > You don't want open voting on Facepunch, too many idiots.
> > >
> > > On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman
> > > <[email protected]>wrote:
> > >
> > >> I agree, especially seeing as we're dealing with some real dollars
> here.
> > >>
> > >> Perhaps it should be a combined voting, with public's votes counting
> > >> towards
> > >> 60% and the Staff vote counting for 40%. You could even go as far as
> > make
> > >> people rate X out of Y gamemodes, and rate them based on: Re
> > playability,
> > >> Inventiveness, How fun it is, etc. (5 or 10 point scale). By making
> them
> > >> rate the minimum amount of  games out of the total you keep people
> from
> > >> just
> > >> rating their friends/the best one.
> > >>
> > >> On Wed, Dec 2, 2009 at 8:05 PM, Nick <[email protected]> wrote:
> > >>
> > >> > After long discussion with well known modders, it seems one of the
> > >> > biggest flaws with this contest is the judging, or lack of formal
> > >> > judging.
> > >> >
> > >> > I quote http://frettacontest.facepunchstudios.com/:
> > >> > "
> > >> > Winners will be decided by the staff of Facepunch Studios (not the
> > >> forums).
> > >> > "
> > >> >
> > >> > Is there any way to have some sort of open judging? Why not invite
> > >> > someone from Valve or someone from hlcoders to be a judge? Such an
> > >> > elaborate contest should have some sort of well known guest judge...
> > >> > ask Gabe Newell to help judge! Or even John Carmack (he could use
> the
> > >> > publicity)..
> > >> >
> > >> > On Wed, Dec 2, 2009 at 11:32 AM, Joel R. <[email protected]>
> wrote:
> > >> > > Definately a good place to post this, I would have never have seen
> > it.
> > >> > > Looks like I may have to win 10 grand.
> > >> > >
> > >> > > On Wed, Dec 2, 2009 at 11:16 AM, Lech <[email protected]>
> wrote:
> > >> > >
> > >> > >> Whoever remakes Build Bridge/To The Top automatically wins 1st
> > place!
> > >> > >>
> > >> > >>
> > >> > >> On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman <
> > [email protected]>
> > >> > >> wrote:
> > >> > >> > I don't know whether this will be considered spam, but I
> thought
> > >> > >> > I'd
> > >> > let
> > >> > >> the
> > >> > >> > list know about this contest incase anyone's interested (to my
> > mind
> > >> > it's
> > >> > >> > probably the 2nd most logical place to post this)
> > >> > >> >
> > >> > >> > The basic facts are this. Coding a gamemode for GMod, using
> Lua.
> > >> Best
> > >> > 5
> > >> > >> > gamemodes win a prize. Top prize is $5,000.
> > >> > >> >
> > >> > >> > I'm sure a lot of people here know C++, and the Source engine,
> > but
> > >> > don't
> > >> > >> > really know Lua.. To be totally honest if you could code a mod
> > you
> > >> > will
> > >> > >> find
> > >> > >> > it insanely easy to code one in Lua. Many of the functions are
> > >> > >> > named
> > >> > the
> > >> > >> > same, you don't have to code common things like class or round
> > >> > >> > based
> > >> > >> systems
> > >> > >> > because they're already done.
> > >> > >> >
> > >> > >> > You can read more about it here:
> > >> > >> http://frettacontest.facepunchstudios.com/
> > >> > >> >
> > >> > >> > garry
> > >> > >> > _______________________________________________
> > >> > >> > To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> > >> please visit:
> > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> > >> >
> > >> > >> >
> > >> > >>
> > >> > >> _______________________________________________
> > >> > >> To unsubscribe, edit your list preferences, or view the list
> > >> > >> archives,
> > >> > >> please visit:
> > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> > >>
> > >> > >>
> > >> > > _______________________________________________
> > >> > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> > please visit:
> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> > >
> > >> > >
> > >> >
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> > please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >
> > >> >
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > >
> > > --
> > > - Stephen Swires
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> _______________________________________________
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> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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