In in_camera.cpp I've commented out this section, so thirdperson SHOULD work
in console, but it does nothing. Turning sv_cheats on doesn't change
anything either.
1. #if !defined( _DEBUG )
2. if ( gEngfuncs.GetMaxClients() > 1 )
3. {
4. // no thirdperson in multiplayer.
5. return;
6. }
7. #endif
I've also added "CLIENT_COMMAND (pPlayer->edict(), "thirdperson\n");" under
PlayerSpawn in multiplay_gamerules.cpp but that doesn't seem to work either.
I'm beginning to think something in the GFC is overriding my command, but I
have no clue what it could be. Any ideas?
(I'm using the 2.3 sdk and I'm rebuilding the dll's(release) to the root of
my HDD then pasting them into the appropriate folders (so it can't be a
problem with spaces in the export)
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