I pastebinned my in_camera.cpp, try that.

http://pastebin.ca/1768157

Make sure your binaries are getting copied once they're built.
<http://pastebin.ca/1768157>
- ScarT


2010/1/27 kevin bowen <[email protected]>

> In in_camera.cpp I've commented out this section, so thirdperson SHOULD
> work
> in console, but it does nothing. Turning sv_cheats on doesn't change
> anything either.
>
>
>   1. #if !defined( _DEBUG )
>   2.   if ( gEngfuncs.GetMaxClients() > 1 )
>   3.   {
>   4.     // no thirdperson in multiplayer.
>   5.     return;
>   6.   }
>   7. #endif
>
>
> I've also added "CLIENT_COMMAND (pPlayer->edict(), "thirdperson\n");" under
> PlayerSpawn in multiplay_gamerules.cpp but that doesn't seem to work
> either.
> I'm beginning to think something in the GFC is overriding my command, but I
> have no clue what it could be. Any ideas?
>
> (I'm using the 2.3 sdk and I'm rebuilding the dll's(release) to the root of
> my HDD then pasting them into the appropriate folders (so it can't be a
> problem with spaces in the export)
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