I pastebinned my in_camera.cpp, try that. http://pastebin.ca/1768157
Make sure your binaries are getting copied once they're built. <http://pastebin.ca/1768157> - ScarT 2010/1/27 kevin bowen <[email protected]> > In in_camera.cpp I've commented out this section, so thirdperson SHOULD > work > in console, but it does nothing. Turning sv_cheats on doesn't change > anything either. > > > 1. #if !defined( _DEBUG ) > 2. if ( gEngfuncs.GetMaxClients() > 1 ) > 3. { > 4. // no thirdperson in multiplayer. > 5. return; > 6. } > 7. #endif > > > I've also added "CLIENT_COMMAND (pPlayer->edict(), "thirdperson\n");" under > PlayerSpawn in multiplay_gamerules.cpp but that doesn't seem to work > either. > I'm beginning to think something in the GFC is overriding my command, but I > have no clue what it could be. Any ideas? > > (I'm using the 2.3 sdk and I'm rebuilding the dll's(release) to the root of > my HDD then pasting them into the appropriate folders (so it can't be a > problem with spaces in the export) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

