I would prefer to not do it with a launch option (unless you can hardcode it
in somehow)

Upon looking further, I don't think my in_camera code is executing at all,
because when I type thirdperson in at the menu and then start up a server,
my yaw is at 90 instead of the 0 I set it to in the code

On Wed, Jan 27, 2010 at 7:57 PM, Allan Button <[email protected]> wrote:

> Is this something you can do with a fake client command? Or maybe a
> launch option?
>
> :END
>
> Typed and sent from my mobile.
> Sorry for the delayed reply an the typos.
>
> # For urgent response, please email [email protected] or call
> 905-524-2001
>  and press 1.
>
>
> On 2010-01-27, at 7:34 PM, "kevin bowen" <[email protected]>
> wrote:
>
> > Ah! If I type in thirdperson at the main menu and then create a
> > server, it
> > works.
> >
> > I'm not quite sure how to hardcode the thirdperson command at the menu
> > though, any tips on how to accomplish this? I don't want to take
> > a .cfg file
> > route
> >
> > On Wed, Jan 27, 2010 at 3:15 PM, kevin bowen <[email protected]
> > >wrote:
> >
> >> Sadly, that didn't work :(
> >>
> >> Maybe I'm doing something wrong here? I got rid of everything in my
> >> old
> >> in_camera, pasted yours in, rebuilt all for client and mp, double
> >> checked my
> >> cl_dll and dll folders and both files are brand new, so they're
> >> definitely
> >> compiling. thirdperson just does NOT work
> >>
> >>
> >> On Wed, Jan 27, 2010 at 11:47 AM, Tobias Kammersgaard <
> >> [email protected]> wrote:
> >>
> >>> I pastebinned my in_camera.cpp, try that.
> >>>
> >>> http://pastebin.ca/1768157
> >>>
> >>> Make sure your binaries are getting copied once they're built.
> >>> <http://pastebin.ca/1768157>
> >>> - ScarT
> >>>
> >>>
> >>> 2010/1/27 kevin bowen <[email protected]>
> >>>
> >>>> In in_camera.cpp I've commented out this section, so thirdperson
> >>>> SHOULD
> >>>> work
> >>>> in console, but it does nothing. Turning sv_cheats on doesn't
> >>>> change
> >>>> anything either.
> >>>>
> >>>>
> >>>>  1. #if !defined( _DEBUG )
> >>>>  2.   if ( gEngfuncs.GetMaxClients() > 1 )
> >>>>  3.   {
> >>>>  4.     // no thirdperson in multiplayer.
> >>>>  5.     return;
> >>>>  6.   }
> >>>>  7. #endif
> >>>>
> >>>>
> >>>> I've also added "CLIENT_COMMAND (pPlayer->edict(), "thirdperson
> >>>> \n");"
> >>> under
> >>>> PlayerSpawn in multiplay_gamerules.cpp but that doesn't seem to
> >>>> work
> >>>> either.
> >>>> I'm beginning to think something in the GFC is overriding my
> >>>> command,
> >>> but I
> >>>> have no clue what it could be. Any ideas?
> >>>>
> >>>> (I'm using the 2.3 sdk and I'm rebuilding the dll's(release) to
> >>>> the root
> >>> of
> >>>> my HDD then pasting them into the appropriate folders (so it
> >>>> can't be a
> >>>> problem with spaces in the export)
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> >>>>
> >>>>
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> >>>
> >>
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