I would prefer to not do it with a launch option (unless you can hardcode it in somehow)
Upon looking further, I don't think my in_camera code is executing at all, because when I type thirdperson in at the menu and then start up a server, my yaw is at 90 instead of the 0 I set it to in the code On Wed, Jan 27, 2010 at 7:57 PM, Allan Button <[email protected]> wrote: > Is this something you can do with a fake client command? Or maybe a > launch option? > > :END > > Typed and sent from my mobile. > Sorry for the delayed reply an the typos. > > # For urgent response, please email [email protected] or call > 905-524-2001 > and press 1. > > > On 2010-01-27, at 7:34 PM, "kevin bowen" <[email protected]> > wrote: > > > Ah! If I type in thirdperson at the main menu and then create a > > server, it > > works. > > > > I'm not quite sure how to hardcode the thirdperson command at the menu > > though, any tips on how to accomplish this? I don't want to take > > a .cfg file > > route > > > > On Wed, Jan 27, 2010 at 3:15 PM, kevin bowen <[email protected] > > >wrote: > > > >> Sadly, that didn't work :( > >> > >> Maybe I'm doing something wrong here? I got rid of everything in my > >> old > >> in_camera, pasted yours in, rebuilt all for client and mp, double > >> checked my > >> cl_dll and dll folders and both files are brand new, so they're > >> definitely > >> compiling. thirdperson just does NOT work > >> > >> > >> On Wed, Jan 27, 2010 at 11:47 AM, Tobias Kammersgaard < > >> [email protected]> wrote: > >> > >>> I pastebinned my in_camera.cpp, try that. > >>> > >>> http://pastebin.ca/1768157 > >>> > >>> Make sure your binaries are getting copied once they're built. > >>> <http://pastebin.ca/1768157> > >>> - ScarT > >>> > >>> > >>> 2010/1/27 kevin bowen <[email protected]> > >>> > >>>> In in_camera.cpp I've commented out this section, so thirdperson > >>>> SHOULD > >>>> work > >>>> in console, but it does nothing. Turning sv_cheats on doesn't > >>>> change > >>>> anything either. > >>>> > >>>> > >>>> 1. #if !defined( _DEBUG ) > >>>> 2. if ( gEngfuncs.GetMaxClients() > 1 ) > >>>> 3. { > >>>> 4. // no thirdperson in multiplayer. > >>>> 5. return; > >>>> 6. } > >>>> 7. #endif > >>>> > >>>> > >>>> I've also added "CLIENT_COMMAND (pPlayer->edict(), "thirdperson > >>>> \n");" > >>> under > >>>> PlayerSpawn in multiplay_gamerules.cpp but that doesn't seem to > >>>> work > >>>> either. > >>>> I'm beginning to think something in the GFC is overriding my > >>>> command, > >>> but I > >>>> have no clue what it could be. Any ideas? > >>>> > >>>> (I'm using the 2.3 sdk and I'm rebuilding the dll's(release) to > >>>> the root > >>> of > >>>> my HDD then pasting them into the appropriate folders (so it > >>>> can't be a > >>>> problem with spaces in the export) > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

