Is this something you can do with a fake client command? Or maybe a  
launch option?

:END

Typed and sent from my mobile.
Sorry for the delayed reply an the typos.

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On 2010-01-27, at 7:34 PM, "kevin bowen" <[email protected]>  
wrote:

> Ah! If I type in thirdperson at the main menu and then create a  
> server, it
> works.
>
> I'm not quite sure how to hardcode the thirdperson command at the menu
> though, any tips on how to accomplish this? I don't want to take  
> a .cfg file
> route
>
> On Wed, Jan 27, 2010 at 3:15 PM, kevin bowen <[email protected] 
> >wrote:
>
>> Sadly, that didn't work :(
>>
>> Maybe I'm doing something wrong here? I got rid of everything in my  
>> old
>> in_camera, pasted yours in, rebuilt all for client and mp, double  
>> checked my
>> cl_dll and dll folders and both files are brand new, so they're  
>> definitely
>> compiling. thirdperson just does NOT work
>>
>>
>> On Wed, Jan 27, 2010 at 11:47 AM, Tobias Kammersgaard <
>> [email protected]> wrote:
>>
>>> I pastebinned my in_camera.cpp, try that.
>>>
>>> http://pastebin.ca/1768157
>>>
>>> Make sure your binaries are getting copied once they're built.
>>> <http://pastebin.ca/1768157>
>>> - ScarT
>>>
>>>
>>> 2010/1/27 kevin bowen <[email protected]>
>>>
>>>> In in_camera.cpp I've commented out this section, so thirdperson  
>>>> SHOULD
>>>> work
>>>> in console, but it does nothing. Turning sv_cheats on doesn't  
>>>> change
>>>> anything either.
>>>>
>>>>
>>>>  1. #if !defined( _DEBUG )
>>>>  2.   if ( gEngfuncs.GetMaxClients() > 1 )
>>>>  3.   {
>>>>  4.     // no thirdperson in multiplayer.
>>>>  5.     return;
>>>>  6.   }
>>>>  7. #endif
>>>>
>>>>
>>>> I've also added "CLIENT_COMMAND (pPlayer->edict(), "thirdperson 
>>>> \n");"
>>> under
>>>> PlayerSpawn in multiplay_gamerules.cpp but that doesn't seem to  
>>>> work
>>>> either.
>>>> I'm beginning to think something in the GFC is overriding my  
>>>> command,
>>> but I
>>>> have no clue what it could be. Any ideas?
>>>>
>>>> (I'm using the 2.3 sdk and I'm rebuilding the dll's(release) to  
>>>> the root
>>> of
>>>> my HDD then pasting them into the appropriate folders (so it  
>>>> can't be a
>>>> problem with spaces in the export)
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