Is this something you can do with a fake client command? Or maybe a launch option?
:END Typed and sent from my mobile. Sorry for the delayed reply an the typos. # For urgent response, please email [email protected] or call 905-524-2001 and press 1. On 2010-01-27, at 7:34 PM, "kevin bowen" <[email protected]> wrote: > Ah! If I type in thirdperson at the main menu and then create a > server, it > works. > > I'm not quite sure how to hardcode the thirdperson command at the menu > though, any tips on how to accomplish this? I don't want to take > a .cfg file > route > > On Wed, Jan 27, 2010 at 3:15 PM, kevin bowen <[email protected] > >wrote: > >> Sadly, that didn't work :( >> >> Maybe I'm doing something wrong here? I got rid of everything in my >> old >> in_camera, pasted yours in, rebuilt all for client and mp, double >> checked my >> cl_dll and dll folders and both files are brand new, so they're >> definitely >> compiling. thirdperson just does NOT work >> >> >> On Wed, Jan 27, 2010 at 11:47 AM, Tobias Kammersgaard < >> [email protected]> wrote: >> >>> I pastebinned my in_camera.cpp, try that. >>> >>> http://pastebin.ca/1768157 >>> >>> Make sure your binaries are getting copied once they're built. >>> <http://pastebin.ca/1768157> >>> - ScarT >>> >>> >>> 2010/1/27 kevin bowen <[email protected]> >>> >>>> In in_camera.cpp I've commented out this section, so thirdperson >>>> SHOULD >>>> work >>>> in console, but it does nothing. Turning sv_cheats on doesn't >>>> change >>>> anything either. >>>> >>>> >>>> 1. #if !defined( _DEBUG ) >>>> 2. if ( gEngfuncs.GetMaxClients() > 1 ) >>>> 3. { >>>> 4. // no thirdperson in multiplayer. >>>> 5. return; >>>> 6. } >>>> 7. #endif >>>> >>>> >>>> I've also added "CLIENT_COMMAND (pPlayer->edict(), "thirdperson >>>> \n");" >>> under >>>> PlayerSpawn in multiplay_gamerules.cpp but that doesn't seem to >>>> work >>>> either. >>>> I'm beginning to think something in the GFC is overriding my >>>> command, >>> but I >>>> have no clue what it could be. Any ideas? >>>> >>>> (I'm using the 2.3 sdk and I'm rebuilding the dll's(release) to >>>> the root >>> of >>>> my HDD then pasting them into the appropriate folders (so it >>>> can't be a >>>> problem with spaces in the export) >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

