Check out CViewRender::OnRenderStart in client/view.cpp. This is where the 
camera position is copied over to the render setup, and there's a few places 
for virtual function calls and overriding.

> Date: Fri, 29 Jan 2010 19:46:43 +1000
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlcoders] HL1 Third Person Camera Problems
> 
> Have you tried doing the same thing in the singleplayer source? I remember
> removing that block of code from the singleplayer source and it worked.
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