Check out CViewRender::OnRenderStart in client/view.cpp. This is where the camera position is copied over to the render setup, and there's a few places for virtual function calls and overriding.
> Date: Fri, 29 Jan 2010 19:46:43 +1000 > From: [email protected] > To: [email protected] > Subject: Re: [hlcoders] HL1 Third Person Camera Problems > > Have you tried doing the same thing in the singleplayer source? I remember > removing that block of code from the singleplayer source and it worked. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

