Sadly, that didn't work :(

Maybe I'm doing something wrong here? I got rid of everything in my old
in_camera, pasted yours in, rebuilt all for client and mp, double checked my
cl_dll and dll folders and both files are brand new, so they're definitely
compiling. thirdperson just does NOT work

On Wed, Jan 27, 2010 at 11:47 AM, Tobias Kammersgaard <
[email protected]> wrote:

> I pastebinned my in_camera.cpp, try that.
>
> http://pastebin.ca/1768157
>
> Make sure your binaries are getting copied once they're built.
> <http://pastebin.ca/1768157>
> - ScarT
>
>
> 2010/1/27 kevin bowen <[email protected]>
>
> > In in_camera.cpp I've commented out this section, so thirdperson SHOULD
> > work
> > in console, but it does nothing. Turning sv_cheats on doesn't change
> > anything either.
> >
> >
> >   1. #if !defined( _DEBUG )
> >   2.   if ( gEngfuncs.GetMaxClients() > 1 )
> >   3.   {
> >   4.     // no thirdperson in multiplayer.
> >   5.     return;
> >   6.   }
> >   7. #endif
> >
> >
> > I've also added "CLIENT_COMMAND (pPlayer->edict(), "thirdperson\n");"
> under
> > PlayerSpawn in multiplay_gamerules.cpp but that doesn't seem to work
> > either.
> > I'm beginning to think something in the GFC is overriding my command, but
> I
> > have no clue what it could be. Any ideas?
> >
> > (I'm using the 2.3 sdk and I'm rebuilding the dll's(release) to the root
> of
> > my HDD then pasting them into the appropriate folders (so it can't be a
> > problem with spaces in the export)
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