Ah! If I type in thirdperson at the main menu and then create a server, it works.
I'm not quite sure how to hardcode the thirdperson command at the menu though, any tips on how to accomplish this? I don't want to take a .cfg file route On Wed, Jan 27, 2010 at 3:15 PM, kevin bowen <[email protected]>wrote: > Sadly, that didn't work :( > > Maybe I'm doing something wrong here? I got rid of everything in my old > in_camera, pasted yours in, rebuilt all for client and mp, double checked my > cl_dll and dll folders and both files are brand new, so they're definitely > compiling. thirdperson just does NOT work > > > On Wed, Jan 27, 2010 at 11:47 AM, Tobias Kammersgaard < > [email protected]> wrote: > >> I pastebinned my in_camera.cpp, try that. >> >> http://pastebin.ca/1768157 >> >> Make sure your binaries are getting copied once they're built. >> <http://pastebin.ca/1768157> >> - ScarT >> >> >> 2010/1/27 kevin bowen <[email protected]> >> >> > In in_camera.cpp I've commented out this section, so thirdperson SHOULD >> > work >> > in console, but it does nothing. Turning sv_cheats on doesn't change >> > anything either. >> > >> > >> > 1. #if !defined( _DEBUG ) >> > 2. if ( gEngfuncs.GetMaxClients() > 1 ) >> > 3. { >> > 4. // no thirdperson in multiplayer. >> > 5. return; >> > 6. } >> > 7. #endif >> > >> > >> > I've also added "CLIENT_COMMAND (pPlayer->edict(), "thirdperson\n");" >> under >> > PlayerSpawn in multiplay_gamerules.cpp but that doesn't seem to work >> > either. >> > I'm beginning to think something in the GFC is overriding my command, >> but I >> > have no clue what it could be. Any ideas? >> > >> > (I'm using the 2.3 sdk and I'm rebuilding the dll's(release) to the root >> of >> > my HDD then pasting them into the appropriate folders (so it can't be a >> > problem with spaces in the export) >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

