Ah! If I type in thirdperson at the main menu and then create a server, it
works.

I'm not quite sure how to hardcode the thirdperson command at the menu
though, any tips on how to accomplish this? I don't want to take a .cfg file
route

On Wed, Jan 27, 2010 at 3:15 PM, kevin bowen <[email protected]>wrote:

> Sadly, that didn't work :(
>
> Maybe I'm doing something wrong here? I got rid of everything in my old
> in_camera, pasted yours in, rebuilt all for client and mp, double checked my
> cl_dll and dll folders and both files are brand new, so they're definitely
> compiling. thirdperson just does NOT work
>
>
> On Wed, Jan 27, 2010 at 11:47 AM, Tobias Kammersgaard <
> [email protected]> wrote:
>
>> I pastebinned my in_camera.cpp, try that.
>>
>> http://pastebin.ca/1768157
>>
>> Make sure your binaries are getting copied once they're built.
>> <http://pastebin.ca/1768157>
>> - ScarT
>>
>>
>> 2010/1/27 kevin bowen <[email protected]>
>>
>> > In in_camera.cpp I've commented out this section, so thirdperson SHOULD
>> > work
>> > in console, but it does nothing. Turning sv_cheats on doesn't change
>> > anything either.
>> >
>> >
>> >   1. #if !defined( _DEBUG )
>> >   2.   if ( gEngfuncs.GetMaxClients() > 1 )
>> >   3.   {
>> >   4.     // no thirdperson in multiplayer.
>> >   5.     return;
>> >   6.   }
>> >   7. #endif
>> >
>> >
>> > I've also added "CLIENT_COMMAND (pPlayer->edict(), "thirdperson\n");"
>> under
>> > PlayerSpawn in multiplay_gamerules.cpp but that doesn't seem to work
>> > either.
>> > I'm beginning to think something in the GFC is overriding my command,
>> but I
>> > have no clue what it could be. Any ideas?
>> >
>> > (I'm using the 2.3 sdk and I'm rebuilding the dll's(release) to the root
>> of
>> > my HDD then pasting them into the appropriate folders (so it can't be a
>> > problem with spaces in the export)
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