Even better, I bet you could just use: http://steamcommunity.com/openid/

Thanks,
- Saul.


On 21 March 2010 12:32, Garry Newman <[email protected]> wrote:

> Thanks, this is what I ended up doing. It's working great right now.
>
> garry
>
> On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
> <[email protected]> wrote:
> > Prehaps try linking an account on your website to a steam account.
> >
> > For example:
> >
> > To verify that they own an account with gmod on it ask them to put a
> > small code/id in their steam community profile about-me section
> > temporarily. Then you can have your website check it's existence by
> > parsing the user's profile in xml:
> >
> > http://steamcommunity.com/id/profilename/?xml=1
> >
> > If it exists you can then check if their account posesses the game:
> >
> > http://steamcommunity.com/id/profilename/games/?xml=1
> >
> > Of course they would have to temporarily set their profile to public
> > for this to work. Just make it a one off thing and you should have a
> > pretty good way of verifying that the user owns a copy of gmod
> > legitimately.
> >
> > On 21 March 2010 08:45, Garry Newman <[email protected]> wrote:
> >> Is there any way that another website can verify a steam login?
> >>
> >> I'm quite keen to make one of my websites check whether a user owns
> >> GMod before letting them download files (because at the moment in the
> >> comments there's a lot of "does this work on non-steam" - and I don't
> >> want to pay to let them download stuff).
> >>
> >> I'm sure I could manually post to the steam login form and see if it
> >> succeeds - but I'm guessing that if it doesn't, it will eventually ban
> >> my web server's IP.
> >>
> >> Anyone got any ideas, anyone already done something similar?
> >>
> >> garry
> >>
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