It's a real shame the OpenID provider doesn't work properly (DotNetOpenAuth rejects it because it's not fully compliant with the spec somehow). It'd be much less of a pain than making peoples' profiles public, editing them, and digging through the horrible XML feed.
Is there anyone at Valve who'd know more about this? --- Dave Kellaway On 21 March 2010 23:06, Stephen Swires <[email protected]> wrote: > I tried logging into Stack Overflow with that as the OID provider, but it > wouldn't work. It'd be very cool if it did. > > On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison <[email protected]>wrote: > >> Even better, I bet you could just use: http://steamcommunity.com/openid/ >> >> Thanks, >> - Saul. >> >> >> On 21 March 2010 12:32, Garry Newman <[email protected]> wrote: >> >> > Thanks, this is what I ended up doing. It's working great right now. >> > >> > garry >> > >> > On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery >> > <[email protected]> wrote: >> > > Prehaps try linking an account on your website to a steam account. >> > > >> > > For example: >> > > >> > > To verify that they own an account with gmod on it ask them to put a >> > > small code/id in their steam community profile about-me section >> > > temporarily. Then you can have your website check it's existence by >> > > parsing the user's profile in xml: >> > > >> > > http://steamcommunity.com/id/profilename/?xml=1 >> > > >> > > If it exists you can then check if their account posesses the game: >> > > >> > > http://steamcommunity.com/id/profilename/games/?xml=1 >> > > >> > > Of course they would have to temporarily set their profile to public >> > > for this to work. Just make it a one off thing and you should have a >> > > pretty good way of verifying that the user owns a copy of gmod >> > > legitimately. >> > > >> > > On 21 March 2010 08:45, Garry Newman <[email protected]> wrote: >> > >> Is there any way that another website can verify a steam login? >> > >> >> > >> I'm quite keen to make one of my websites check whether a user owns >> > >> GMod before letting them download files (because at the moment in the >> > >> comments there's a lot of "does this work on non-steam" - and I don't >> > >> want to pay to let them download stuff). >> > >> >> > >> I'm sure I could manually post to the steam login form and see if it >> > >> succeeds - but I'm guessing that if it doesn't, it will eventually ban >> > >> my web server's IP. >> > >> >> > >> Anyone got any ideas, anyone already done something similar? >> > >> >> > >> garry >> > >> >> > >> _______________________________________________ >> > >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> > >> >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > - Stephen Swires > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

