It was never fully implemented.
https://steamcommunity.com/openid/login returns main page.

On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway
<[email protected]> wrote:
> It's a real shame the OpenID provider doesn't work properly
> (DotNetOpenAuth rejects it because it's not fully compliant with the
> spec somehow). It'd be much less of a pain than making peoples'
> profiles public, editing them, and digging through the horrible XML
> feed.
>
> Is there anyone at Valve who'd know more about this?
>
> ---
> Dave Kellaway
>
>
> On 21 March 2010 23:06, Stephen Swires <[email protected]> wrote:
>> I tried logging into Stack Overflow with that as the OID provider, but it
>> wouldn't work. It'd be very cool if it did.
>>
>> On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison 
>> <[email protected]>wrote:
>>
>>> Even better, I bet you could just use: http://steamcommunity.com/openid/
>>>
>>> Thanks,
>>> - Saul.
>>>
>>>
>>> On 21 March 2010 12:32, Garry Newman <[email protected]> wrote:
>>>
>>> > Thanks, this is what I ended up doing. It's working great right now.
>>> >
>>> > garry
>>> >
>>> > On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
>>> > <[email protected]> wrote:
>>> > > Prehaps try linking an account on your website to a steam account.
>>> > >
>>> > > For example:
>>> > >
>>> > > To verify that they own an account with gmod on it ask them to put a
>>> > > small code/id in their steam community profile about-me section
>>> > > temporarily. Then you can have your website check it's existence by
>>> > > parsing the user's profile in xml:
>>> > >
>>> > > http://steamcommunity.com/id/profilename/?xml=1
>>> > >
>>> > > If it exists you can then check if their account posesses the game:
>>> > >
>>> > > http://steamcommunity.com/id/profilename/games/?xml=1
>>> > >
>>> > > Of course they would have to temporarily set their profile to public
>>> > > for this to work. Just make it a one off thing and you should have a
>>> > > pretty good way of verifying that the user owns a copy of gmod
>>> > > legitimately.
>>> > >
>>> > > On 21 March 2010 08:45, Garry Newman <[email protected]> wrote:
>>> > >> Is there any way that another website can verify a steam login?
>>> > >>
>>> > >> I'm quite keen to make one of my websites check whether a user owns
>>> > >> GMod before letting them download files (because at the moment in the
>>> > >> comments there's a lot of "does this work on non-steam" - and I don't
>>> > >> want to pay to let them download stuff).
>>> > >>
>>> > >> I'm sure I could manually post to the steam login form and see if it
>>> > >> succeeds - but I'm guessing that if it doesn't, it will eventually ban
>>> > >> my web server's IP.
>>> > >>
>>> > >> Anyone got any ideas, anyone already done something similar?
>>> > >>
>>> > >> garry
>>> > >>
>>> > >> _______________________________________________
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>>> > >>
>>> > >>
>>> > >
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>>> > >
>>> > >
>>> >
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>>> >
>>> >
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>>>
>>
>>
>> --
>> - Stephen Swires
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
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> visit:
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>
>

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