I was told that it works, but you need to already be logged in on the steam community site..
garry On Mon, Mar 22, 2010 at 5:01 PM, David Kraeutmann <[email protected]> wrote: > Strange, it doesn't work for me... > > On Mon, Mar 22, 2010 at 5:06 PM, Tom Edwards <[email protected]> wrote: >> Oh yeah? Spill the beans! :p >> >> On 22/03/2010 12:03, Tobias Kammersgaard wrote: >>> Valve is currently using Steam login shizzle on a new site which >>> they're testing in closed beta (external from Steamcommunity.com ) :) >>> >>> -ScarT >>> >>> 2010/3/22, David Kraeutmann<[email protected]>: >>> >>>> It was never fully implemented. >>>> https://steamcommunity.com/openid/login returns main page. >>>> >>>> On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway >>>> <[email protected]> wrote: >>>> >>>>> It's a real shame the OpenID provider doesn't work properly >>>>> (DotNetOpenAuth rejects it because it's not fully compliant with the >>>>> spec somehow). It'd be much less of a pain than making peoples' >>>>> profiles public, editing them, and digging through the horrible XML >>>>> feed. >>>>> >>>>> Is there anyone at Valve who'd know more about this? >>>>> >>>>> --- >>>>> Dave Kellaway >>>>> >>>>> >>>>> On 21 March 2010 23:06, Stephen Swires<[email protected]> wrote: >>>>> >>>>>> I tried logging into Stack Overflow with that as the OID provider, but it >>>>>> wouldn't work. It'd be very cool if it did. >>>>>> >>>>>> On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison >>>>>> <[email protected]>wrote: >>>>>> >>>>>> >>>>>>> Even better, I bet you could just use: http://steamcommunity.com/openid/ >>>>>>> >>>>>>> Thanks, >>>>>>> - Saul. >>>>>>> >>>>>>> >>>>>>> On 21 March 2010 12:32, Garry Newman<[email protected]> wrote: >>>>>>> >>>>>>> >>>>>>>> Thanks, this is what I ended up doing. It's working great right now. >>>>>>>> >>>>>>>> garry >>>>>>>> >>>>>>>> On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery >>>>>>>> <[email protected]> wrote: >>>>>>>> >>>>>>>>> Prehaps try linking an account on your website to a steam account. >>>>>>>>> >>>>>>>>> For example: >>>>>>>>> >>>>>>>>> To verify that they own an account with gmod on it ask them to put a >>>>>>>>> small code/id in their steam community profile about-me section >>>>>>>>> temporarily. Then you can have your website check it's existence by >>>>>>>>> parsing the user's profile in xml: >>>>>>>>> >>>>>>>>> http://steamcommunity.com/id/profilename/?xml=1 >>>>>>>>> >>>>>>>>> If it exists you can then check if their account posesses the game: >>>>>>>>> >>>>>>>>> http://steamcommunity.com/id/profilename/games/?xml=1 >>>>>>>>> >>>>>>>>> Of course they would have to temporarily set their profile to public >>>>>>>>> for this to work. Just make it a one off thing and you should have a >>>>>>>>> pretty good way of verifying that the user owns a copy of gmod >>>>>>>>> legitimately. >>>>>>>>> >>>>>>>>> On 21 March 2010 08:45, Garry Newman<[email protected]> wrote: >>>>>>>>> >>>>>>>>>> Is there any way that another website can verify a steam login? >>>>>>>>>> >>>>>>>>>> I'm quite keen to make one of my websites check whether a user owns >>>>>>>>>> GMod before letting them download files (because at the moment in >>>>>>>>>> the >>>>>>>>>> comments there's a lot of "does this work on non-steam" - and I >>>>>>>>>> don't >>>>>>>>>> want to pay to let them download stuff). >>>>>>>>>> >>>>>>>>>> I'm sure I could manually post to the steam login form and see if >>>>>>>>>> it >>>>>>>>>> succeeds - but I'm guessing that if it doesn't, it will eventually >>>>>>>>>> ban >>>>>>>>>> my web server's IP. >>>>>>>>>> >>>>>>>>>> Anyone got any ideas, anyone already done something similar? >>>>>>>>>> >>>>>>>>>> garry >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, >>>>>>>>>> >>>>>>>> please visit: >>>>>>>> >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, >>>>>>>>> >>>>>>>> please visit: >>>>>>>> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> -- >>>>>> - Stephen Swires >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

