Oh yeah? Spill the beans! :p

On 22/03/2010 12:03, Tobias Kammersgaard wrote:
> Valve is currently using Steam login shizzle on a new site which
> they're testing in closed beta (external from Steamcommunity.com ) :)
>
> -ScarT
>
> 2010/3/22, David Kraeutmann<[email protected]>:
>    
>> It was never fully implemented.
>> https://steamcommunity.com/openid/login returns main page.
>>
>> On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway
>> <[email protected]>  wrote:
>>      
>>> It's a real shame the OpenID provider doesn't work properly
>>> (DotNetOpenAuth rejects it because it's not fully compliant with the
>>> spec somehow). It'd be much less of a pain than making peoples'
>>> profiles public, editing them, and digging through the horrible XML
>>> feed.
>>>
>>> Is there anyone at Valve who'd know more about this?
>>>
>>> ---
>>> Dave Kellaway
>>>
>>>
>>> On 21 March 2010 23:06, Stephen Swires<[email protected]>  wrote:
>>>        
>>>> I tried logging into Stack Overflow with that as the OID provider, but it
>>>> wouldn't work. It'd be very cool if it did.
>>>>
>>>> On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison
>>>> <[email protected]>wrote:
>>>>
>>>>          
>>>>> Even better, I bet you could just use: http://steamcommunity.com/openid/
>>>>>
>>>>> Thanks,
>>>>> - Saul.
>>>>>
>>>>>
>>>>> On 21 March 2010 12:32, Garry Newman<[email protected]>  wrote:
>>>>>
>>>>>            
>>>>>> Thanks, this is what I ended up doing. It's working great right now.
>>>>>>
>>>>>> garry
>>>>>>
>>>>>> On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
>>>>>> <[email protected]>  wrote:
>>>>>>              
>>>>>>> Prehaps try linking an account on your website to a steam account.
>>>>>>>
>>>>>>> For example:
>>>>>>>
>>>>>>> To verify that they own an account with gmod on it ask them to put a
>>>>>>> small code/id in their steam community profile about-me section
>>>>>>> temporarily. Then you can have your website check it's existence by
>>>>>>> parsing the user's profile in xml:
>>>>>>>
>>>>>>> http://steamcommunity.com/id/profilename/?xml=1
>>>>>>>
>>>>>>> If it exists you can then check if their account posesses the game:
>>>>>>>
>>>>>>> http://steamcommunity.com/id/profilename/games/?xml=1
>>>>>>>
>>>>>>> Of course they would have to temporarily set their profile to public
>>>>>>> for this to work. Just make it a one off thing and you should have a
>>>>>>> pretty good way of verifying that the user owns a copy of gmod
>>>>>>> legitimately.
>>>>>>>
>>>>>>> On 21 March 2010 08:45, Garry Newman<[email protected]>  wrote:
>>>>>>>                
>>>>>>>> Is there any way that another website can verify a steam login?
>>>>>>>>
>>>>>>>> I'm quite keen to make one of my websites check whether a user owns
>>>>>>>> GMod before letting them download files (because at the moment in
>>>>>>>> the
>>>>>>>> comments there's a lot of "does this work on non-steam" - and I
>>>>>>>> don't
>>>>>>>> want to pay to let them download stuff).
>>>>>>>>
>>>>>>>> I'm sure I could manually post to the steam login form and see if
>>>>>>>> it
>>>>>>>> succeeds - but I'm guessing that if it doesn't, it will eventually
>>>>>>>> ban
>>>>>>>> my web server's IP.
>>>>>>>>
>>>>>>>> Anyone got any ideas, anyone already done something similar?
>>>>>>>>
>>>>>>>> garry
>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>>                  
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>>>>>>>
>>>>>>>
>>>>>>>                
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>>>>>>
>>>>>>              
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>>>>>
>>>>>
>>>>>            
>>>>
>>>> --
>>>> - Stephen Swires
>>>> _______________________________________________
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>>>>
>>>>
>>>>          
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>>>
>>>        
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>>
>>
>>      
>    

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